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(Mega)polls and opinions - Most essential MSX event (1982-2005) megapoll [nominations]

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Most essential MSX event (1982-2005) megapoll [nominations]

wolf_
online

msx legend
Berichten: 4777
Geplaatst: 04 September 2006, 02:26   
Nom: Matra
Why: for offering Rom-fabrication services!
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snout

msx legend
Berichten: 4991
Geplaatst: 04 September 2006, 02:28   
Nom: Metal Gear Solid series
Why: (I'm in a Metal Gear mood, but...) the PSX installment of this game - and the success and prequels/sequels that followed it - earned the MSX respect all over the world and gave the MSX community some well-deserved self-confidence. Many people (re)discovered the MSX thanks to this game, and Hideo Kojima did his share of MSX namedropping as well. Of immense promotional value.
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snout

msx legend
Berichten: 4991
Geplaatst: 04 September 2006, 02:32   
Quote:

Nom: Matra
Why: for offering Rom-fabrication services!

Did they do that in 2005 already? AFAIK they started that this year... making it an invalid nominee... We'll do 2005-2015 in 10 years!

Your nomination of SymbOS is, therefore, unfortunately invalid as well...
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snout

msx legend
Berichten: 4991
Geplaatst: 04 September 2006, 02:37   
About the screen/palette/etc-splits: They ware afaik documented in ASCII's Japanese only MSX datapacks.
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fondacio
msx lover
Berichten: 103
Geplaatst: 04 September 2006, 02:38   
well, snout, in that case...

Nomination: the release of Metal Gear 2: Solid Snake
Why: first of all, it is the last game Konami ever released on MSX (as far as I know, correct me if I'm wrong). Moreover, it is arguably their best MSX game (maybe together with SD Snatcher, and a case can be made for Space Manbow). More even than the first Metal Gear, it established the genre of Tactical Espionage. All elements of Metal Gear Solid's gameplay are already present (the radar, the plot developments, temperature changes, crawling, the ladies' room) and Konami really pushed the limits of MSX2 with this game, both of which it didn't do with the first Metal Gear. And it's Konami's only 4-megarom.
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wolf_
online

msx legend
Berichten: 4777
Geplaatst: 04 September 2006, 02:40   
arf... ohwell, I doubted that already... ._.


Nom: The rise of structural FUD in the revival years
Why: in terms of scenedynamics, the last few years have been quite turbulent, with ppl getting annoying, ppl causing stirs, ppl slamming initiatives, ppl suggesting unfounded assumptions, ppl sticking their nose in eachother's business, etc..


ok, at the magical "3000" it's time for zZ

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sunrise
msx professional
Berichten: 650
Geplaatst: 04 September 2006, 07:08   
Quote:

Quote:

Nom: Matra
Why: for offering Rom-fabrication services!

Did they do that in 2005 already? AFAIK they started that this year... making it an invalid nominee... We'll do 2005-2015 in 10 years!

Your nomination of SymbOS is, therefore, unfortunately invalid as well...



Replace Matra by Sunrise and its valid
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dvik
msx master
Berichten: 1339
Geplaatst: 04 September 2006, 08:54   
Nom: MSX Unleashed
Why: It shows that the old MSX1 is capable of a lot more than what people thought back in the 80's.

*edit* Remove this nomination. The demo was released 2006.
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Poltergeist
msx lover
Berichten: 65
Geplaatst: 04 September 2006, 10:09   
Nom: Peter van Overbeek/PTC Print
Why: He was the first one to find out how the Music Module works and published it in the PTC Print. After this, is was possible to write FAC SoundTracker, and thus opening up the Music Demo Scene on MSX...


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Samor
msx professional
Berichten: 846
Geplaatst: 04 September 2006, 10:52   
Nom: FM-Pac
Why: Not the first add-on soundchip, but it became an MSX standard, made the use of external soundchips in games and demo's all the more popular, was relatively easy to use even for a beginner (MSX Basic support), wasn't limited to one company, wasn't limited to one country either, and became sort of an essential for everyone with an MSX2 or better computer.

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Samor
msx professional
Berichten: 846
Geplaatst: 04 September 2006, 10:56   
Nom: Konami
Why: This company basically made the MSX system into what it is still known for nowadays, and many of their game franchises still popular today had their roots or some of their early installments on this computer. They were also superior to everyone else on the MSX, which they never quite achieved in such a way on any other system...and I doubt anyone else ever did.
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ro
msx guru
Berichten: 2346
Geplaatst: 04 September 2006, 10:57   
Quote:

Nom: the split (screen, palette, sprite etc.)
Why: it opened so many things for the demoscene, dunno who invented it (or rather: who found out about it), but it's an essential discovery


There was some fuzz about it who came up with the idea first, Anma claimed they did altho it was Cas Cremers who first wrote about it and used it in his game at that time. Thanx to Cas who explained the trick, the screensplit was widely used in demos. As we all know....
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ro
msx guru
Berichten: 2346
Geplaatst: 04 September 2006, 11:04   
nom: Genic
why: It brought many peeps in the scene together, musicians, coders, gfx artists, writers and all other. And it brought us a good magazine and demo disk (later turned into Sunrise)
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Arjan
msx addict
Berichten: 473
Geplaatst: 04 September 2006, 11:10   
afaik the first dutch production with a screensplit was "De Grotten van Oberon" by Radarsoft
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ro
msx guru
Berichten: 2346
Geplaatst: 04 September 2006, 11:31   
true!
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