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| MSX easier to emulate than C64?
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Samor msx professional Berichten: 846 | Geplaatst: 10 Oktober 2006, 11:59   |
well, that's true. Yet, many people that use one seem to have a TR as well 
anyway, ALL MoonSound stuff...how much is that? And how many people have a MoonSound?
...and how many people outside of the Netherlands have one?  |
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wolf_ online
 msx legend Berichten: 4777 | Geplaatst: 10 Oktober 2006, 12:08   |
For sales ask sunrise, but iirc about 350+ have been sold orso.. this number is divided between v1 and v2 moonsounds (diff being the place of the output connector and the extra slot for RAM).
Individual tunes also count as Moonsound content.. there's some in the MRC database, and ofcourse Moonsound is used here and there in MRC challanges.  *cough*
For more activity ppl need better software I estimate, MBWave/FM have worn out and we're still waiting on Meridian. In any case Moonsound and tR aren't related. It could very well be that many Moonsound owners have a tR (wouldn't know really), but that's just being luck then I guess.
Other than that, G9k has the disadvantage that it's something essential in a game or demo. No required G9k? No game or demo. Sound/music can be seen more as an option. No Moonsound? Still visuals.. just no music (or an FM/PSG version if you're lucky) etc. |
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Samor msx professional Berichten: 846 | Geplaatst: 10 Oktober 2006, 12:39   |
~350 is a nice count, but in the light of the entire msx community it's not really a lot to me... of course, emulation makes a difference (I've been running several moonsound using demos on blue, never tried any gfx9000-related though (is it supported? I wouldn't know even)). It's probably a lot more than the # of sold gfx9000's.
You're right about Moonsound being optional (allthough Sphere and Wings are kinda missing something without one  ), but that brings me to another question... is the GFX9000 too different from the others to make a game that can use it optionally (e.g., like some MSX1 games can look better on MSX2)?
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ro msx guru Berichten: 2346 | Geplaatst: 10 Oktober 2006, 12:51   |
Where's the FAC when ya need'm most...  |
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wolf_ online
 msx legend Berichten: 4777 | Geplaatst: 10 Oktober 2006, 12:56   |
Well, when using P mode, you have something like sc2/4, but then with full-detail tiles rather than having sc2/4 limits. Also, there's something like 16 fullcolor sprites on a line, compared to 4 on sc2 or 8 on sc4 (which are monocolor per line even!). So I *guess* uplifting sc2/4 games should be doable.
There're also modes like sc5, you gain sprites again, and you've ofcourse more palette options.. so even that should not be impossible to do.
Overal you also gain speed ofcourse, but in case of these games being compatible with MSX1/2 your speed will prolly be aimed @ MSX1/2. If the G9k is only a compatibility update then you prolly can't do a lot more except upgraded sprites and colors.
Question is: who will do all that?
Making games is hard enough already, that's the major issue. Back then the G9k was marketed as being an easy card for games. While that might be true, it doesn't make games easier. Only the output to the screen got easier and faster, but making the actual game is still a lot of work.. I mean, an RPG is still an RPG.. e.g. 'hard'.
It's somewhat the same in the Blitzbasic community. That language is also marketed as a game-language, and a lot of ppl start asking questions in the beginners section like 'how do I make a scrolling map?', 'how do I make Doom3?', 'how do I make a ship explosion?'. And if they post some of their code it's truly unstructured crap where every var is a global orso  Anyway, point being: a game language, or a game card, doesn't excist. it's still all hard work with normal code. The only game'ish thing (in both the G9k and the Blitz situation) is gfx-routines.
So, is it that surprising that there's hardly any G9k content like games? There's a certain magnet flying over G9k games that lifts those projects up into the air. When they're high enough, the typically 2-3 teammembers creating the game can't reach it anymore, and gone is the game.
And oddly enough, last few years ppl seem to have moved back to the MSX1. (MSXDev) .. it's not something that helps the G9k's popularity (or lack of..?). |
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Samor msx professional Berichten: 846 | Geplaatst: 10 Oktober 2006, 13:13   |
I don't think the move "back to msx1" is so odd. We have internet now, and the contact between the formerly much more localized communities has become much more intense; it's now more a worldwide community, with the exception of the ever difficult to communicate with Japanese. Spanish and Brazilian MSX users are very active, and they're often MSX1 users, which is why I think we've seen this move. The Dutch community is much more MSX2 / MoonSound (and Turbo-R?  ) oriented
I think, in Brazil, desiplus is not cult
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manuel msx guru Berichten: 3530 | Geplaatst: 10 Oktober 2006, 13:18   |
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| of course, emulation makes a difference (I've been running several moonsound using demos on blue, never tried any gfx9000-related though (is it supported? I wouldn't know even)).
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GFX9000 emulation is only available in openMSX at the moment.
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wolf_ online
 msx legend Berichten: 4777 | Geplaatst: 10 Oktober 2006, 13:23   |
I meant that potential G9k users are now doing MSX1 games. XL2s was/is working on some G9k platformer, instead they joined MSXDev '05 and '06. We (me+edwin) have G9k's and did some minor things in its conceptphase for G9k, yet we joined MSXDev '05 and '06, TNI has G9k's and yet, they joined MSXDev '06. While 2/3 of these names cancelled, it's just to show that ppl moved towards MSX1 while they should actually be creating G9k content.  |
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AuroraMSX
 msx master Berichten: 1260 | Geplaatst: 10 Oktober 2006, 13:35   |
Quote:
| is the GFX9000 too different from the others to make a game that can use it optionally (e.g., like some MSX1 games can look better on MSX2)?
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The difference is that it's far more easy to make sound an option as graphics. For sound you can be lazy and just have the user opt between sound or no sound. For graphics, and especially Gfx9000 gfx vs V99x8 gfx, you will have to create all graphic content twice and all routines you need to properly show those graphics; there is no 'be-lazy'option here
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tfh msx addict Berichten: 495 | Geplaatst: 10 Oktober 2006, 15:51   |
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I'd like to point out that, though having better capabilities, I have a really hard time calling the Amiga technically better than any MSX; I think the Amiga's design is technically actually quite worse than MSX, just look at all the incompatibilities between the different Amiga models and you know what I'm talking about.
An original Amiga was essentially a poor man's Mac with some added chips which made it a kick-ass gameconsole, but other than that it had very little advantages over other systems, while the complexity of it's architecture made it have some quite large disadvantages over other systems... Like the fact that some software worked perfectly fine on a single A500 and would only cause problem after problem on another A500, imagine the problems caused by using an A600 or an A1200 for running the same software. The few compatibility problems between different makes of MSX machines and between MSX1 and later machines really look only minor nuisances compared to the enormous amounts of compatibilityproblems between the different Amiga machines. Not even mentioning the notoriously instable AmigaOS versions of the Amiga models which were on sale during the MSX era. The AmigaOS only matured after the last turboR had been produced, and that was too little, too late, since Microsoft was already gaining market dominance with Windows 3.0.
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Hmmz, I have had quite some Amigas and also quite some MSX's. The compatablity issues on the Amiga were quite iritating in the beginning. A lot of old software didn't like the kickstart 1.3/2.0 and 1MB chipram. But this was only an issue in "the early days". And I remember some notorious MSX machines as well, when it comes down to running certain software, like the Sony HB500. Yeah, that machine gave me more headaches then any Amiga ever did.
As for calling the Amiga "the poor man's mac": Well, take of your mac-sunglasses and take a look at the specs of the Macs at that time, and the Amiga. Besides the fact the computers were both targeted at different audiences, both had their advantaged and disadvantaged.
But, calling the MSX technically beter then the Amiga... Well, that is quite an interesting statement. Also makes me wonder a bit how much you actually know about the amiga, the different custom chips and on how to programm these. |
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wolf_ online
 msx legend Berichten: 4777 | Geplaatst: 10 Oktober 2006, 15:57   |
Iirc the main differences were: 7mhz motorola cpu, more mem, Copper, pcm sound.. rite?
How does the CPU compare to an R800?
I dunno how to compare the Copper with, say, a G9k.. they're both quite different, but I estimate the Copper is more fun
Moonsound outrules the Amiga's sound
Memory is custom on both systems
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[D-Tail]
 msx guru Berichten: 3019 | Geplaatst: 10 Oktober 2006, 16:32   |
The motorola would kick the R800's ass. The Amiga1200 I have here, has a Motorola 68020 CPU @ 14MHz, 32 bits. Eat your heart out, 7MHz, 8 bit R800!  |
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Samor msx professional Berichten: 846 | Geplaatst: 10 Oktober 2006, 19:03   |
So far I haven't seen anything on MSX like Lotus III or Pinball Dreams/Fantasies (let alone Pinball Illusions, but that's AGA)... this would hint at the Amiga being not just a little more powerful 
of course, there's probably no Turbo-R game in existance that actually pulls out all the stops, but I doubt that would make the nescesary difference.
Before we drag Space Manbow into the argument... there are enough shmups on Amiga that visually kick its butt...gameplay is a different story, though. |
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dvik msx master Berichten: 1339 | Geplaatst: 10 Oktober 2006, 19:22   |
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| emulation makes a difference (I've been running several moonsound using demos on blue, never tried any gfx9000-related though (is it supported? I wouldn't know even)).
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gfx9000 isn't supported in blue. Personally I won't spend the time supporting it but if someone is interested I can certainly help out a bit.
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| And oddly enough, last few years ppl seem to have moved back to the MSX1. (MSXDev) .. it's not something that helps the G9k's popularity (or lack of..?).
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The reason may be that the MSX1 system actually existed and was widely spread. gfx9000 is just a wet dream some dutch guys (I guess some swiss too) had in the mid 90's  . I can see the challenge and fun in getting as much out an 8 bit system based on the MSX standard but its really a tiny niche that isn't wide spread at all. |
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msd msx professional Berichten: 615 | Geplaatst: 10 Oktober 2006, 19:43   |
Yes I code for a tiny niche  |
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