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Development - MSXDev'07 specs - discussion

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MSXDev'07 specs - discussion

wolf_

msx legend
Berichten: 4777
Geplaatst: 03 November 2006, 10:53   
Quote:

But one thing should be 'not done' is allowing external hardware (like SCC) in order to be able to play the game.


And what is such an SCC is only a bonus? e.g. the game will run without it?
pitpan
msx master
Berichten: 1389
Geplaatst: 04 November 2006, 11:31   
I am not responsible for MSXdev anymore, therefore it is up to the MSXdev team to decide. But let me express my personal opinion:

- It is called MSXdev, neither MSX2dev nor MSX2+dev. I guess it is quite descriptive about the goals, isn't it?
- MSXdev is just an initiative: if someone feels that there's something else to be done, go on: organize it yourself. This could be more effective than trying to change the rules of an already consolidated competition.

Once again: I'm not related whatsoever to MSXdev anymore, I'm just expressing my feelings about it, just as any other MSX user could do.
Huey
msx professional
Berichten: 630
Geplaatst: 04 November 2006, 11:39   
Hear! Hear!
I totaly agree.
viejo_archivero
msx addict
Berichten: 455
Geplaatst: 04 November 2006, 12:44   
I guess this is kinda obvious but I agree 100% with pitpan
wolf_

msx legend
Berichten: 4777
Geplaatst: 04 November 2006, 12:58   
MSXdev should stay MSX1 (but it might be a good idea to have 32/64k RAM and allow 2MB ROM ..ooOLD DISCUSSION ^____________^ )

for MSX2, do "MSXdev2"


Huey
msx professional
Berichten: 630
Geplaatst: 04 November 2006, 13:21   
I don't care about the memory anymore.
We decided to go for 16 kb RAM and 128kb ROM no matter what the rules will be in the next edition of MSXdev.

As for MSX2 we musn't underestimate the power of MSX1. Just look at the MSXdev games. The quality is still rising.
wolf_

msx legend
Berichten: 4777
Geplaatst: 04 November 2006, 14:10   
yes, but MSX2 can still look better .. Tiles-wise quite a bit can be archived on MSX1, but sprites are truly a pain
dioniso
msx freak
Berichten: 138
Geplaatst: 05 November 2006, 02:17   
If you talk about MSX2 or superior then you are not talking about MSXDev.

The people who want to create something for MSX2 or "superior" just do something like MSX2Dev or whatever and don't spoil the original MSXDev. Giving bonus for other MSX music chips, for instance, is something negative (obviously just my opininion) and can spoil the initiative of "beginners" who want to create something for MSX. Some people can be like scared because of the high expectations.

When I think of MSXDev'07 I just can think of any kind of limitation within MSX (1); ROM, RAM. It would be a pity to finish with the pure MSX (1) competition.

If I have the time to present a game for this MSXDev'06, it will be an exclusive 1-bit key-click music/sound game. And, obviously, not because of the new spectations, which to me has nothing to do with the original spirit of the MSXDev.

Regards,

Alfonso.
spl
msx professional
Berichten: 757
Geplaatst: 05 November 2006, 08:58   
Well, Dionisio, you can do a "double version", like "INK" from Ink Team or better, if you play "Carverns of (difficult ) Titan" on MSX 2, you have MSX 2 colours.

And also, think that a great game like Operation Wolf is a genuine MSX 1 game, but if you put a FM PAC, you have great FM MUSIC, and I think it's not anything against the MSXDev spirit AT ALL. You can put some minimal rules for all the games (run at all MSX, for example), but I think that you can't put the "maximal" limits.

And why having freedom for extras it's against MSXDEV spirit? With this year's rules, you can do perfectly every game that were made for MSXDEV 03-04-05. So what's the problem? If you do a game for MSXDEV, you'll be able to play in every MSX you have, and if it has a extra, and you have this extra hardware, you will have some more "features", but the game remains the same.


Yours,


Huey
msx professional
Berichten: 630
Geplaatst: 05 November 2006, 09:29   
Most important MSXdev is triggers new people to make MSX games. If we set the standard too high (MSX2) than they might consider not to enter.

The MSXdev beign an 'basic' MSX1 system competition made me return to the MSX scene and finaly make the game I always wanted to make.

Please let's keep focusing on inspiring new people to make games and making it easier to start for new MSX-ers.

The last still needs attention.......(resource database???)

dvik
msx master
Berichten: 1339
Geplaatst: 05 November 2006, 09:42   
I think the part of the game that is being judged should meet the miminum system requirements, i.e. what's stated on the rules page:
* CPU: Zilog Z80 running at 3.58 Mhz
* VDP: TMS9918/TMS9928 or compatible video processor
* PSG: AY-3-8910 or compatible sound chip
* Cassette interface: 1200/2400 baud
* RAM: 16 KB located in page 3 (C000h-FFFFh)
* VRAM: 16 KB

Then I think the cart itself should be limited in size as well. It was a bit unfortunate that Matra wasn't part of the competition from the beginning. Imo it would have been very fun to see all entries be 32kB and potentially available on real carts.

As dioniso said, I don't like the idea of giving bonus points to extra features, like R800 or FM music. These extra features are simply not available on a standard MSX1 and shouldn't be judged. I hope '07 rules will be a bit stricter than '06 in that sense.



Vampier
msx addict
Berichten: 502
Geplaatst: 05 November 2006, 17:45   
Quote:

- It is called MSXdev, neither MSX2dev nor MSX2+dev. I guess it is quite descriptive about the goals, isn't it?



I'm sorry you are so anal about the term MSX, excuse me while I help on the openMSX2+ emulator.


pitpan
msx master
Berichten: 1389
Geplaatst: 05 November 2006, 20:40   
Nice reply. Thanks for your kind words, vamp
Sonic_aka_T

msx guru
Berichten: 2269
Geplaatst: 05 November 2006, 20:45   
Can I just note that the turboR is in fact not an MSX at all since it lacks the cassette port? Anyhow, long live the original 8kB MSX system!!! (Preferably with rubber keyboard please, and a one-button joystick...) Arfness...
wolf_

msx legend
Berichten: 4777
Geplaatst: 05 November 2006, 20:49   
So, a choice the organisers have to make is between 'stay small' or 'squeeze every drop out of the msx1'. As long as Konami did 2M roms and SCC games for MSX1, I'd say there's no reason to stick to normal ROMs and PSG. And those opportunities are here for everyone, everyone can benefit from bonusus like SCC and more ROM/RAM space, so no-one's doomed to walk behind, compared to some others..
 
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