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| MSXDev'07 specs - discussion
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ARTRAG msx master Berichten: 1591 | Geplaatst: 20 Januari 2007, 21:21   |
64K ram
no other option!!!
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dvik msx master Berichten: 1302 | Geplaatst: 21 Januari 2007, 08:29   |
The reason why 64kB ram is requested is that to be able to write games in c that makes use of megarom mappers, address 0-3FFFh typically needs to contain non switched c code, like c-lib and memory management stuff. And the only way to get that code into address 0 with the common mappers are to copy that code from the rom into ram during boot of the rom.
An alternative is I guess to develop a new mapper that is basically an ascii8 or konami mapper but with fixed rom at address 0-3FFFh. Its a quite simple modification to a flashrom and its easy to implement such a mapper in an emulator. With such a mapper it would be possible to write c code and only use 16kB ram. I don't think its a big stretch of the rules to allow a 'new' mapper that supports a fixed 16kB block at address 0.
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Huey msx professional Berichten: 582 | Geplaatst: 21 Januari 2007, 15:13   |
I agree with dvik and ARTRAG on this issue in relation to C programming.
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wolf_ online
 msx legend Berichten: 4655 | Geplaatst: 21 Januari 2007, 16:03   |
This all gets so exciting ^_^ one or two weeks left for the jury-report, and then I expect they'll be cooking the rules for '07!  |
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