MSXDEV'06 database for blueMSX and openMSX (Emulation MSX Fora)MSX Resource Center MSXdev 2008 - MSX1 development bonanza!           
            
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Emulation - MSXDEV'06 database for blueMSX and openMSX

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MSXDEV'06 database for blueMSX and openMSX

dvik
msx master
Berichten: 1312
Geplaatst: 25 December 2006, 10:57   
I created a small database with info about the msxdev'06 games. In blueMSX you can just unzip the file into the 'Databases' directory. in openMSX you need to copy the contents of the xml and paste into softwaredb.xml.

http://www.bluemsx.com/msxdevdb.zip

If you find anything that is wrong, feel free to update the database
ro
msx guru
Berichten: 2329
Geplaatst: 25 December 2006, 12:08   
Monsterhunter works, night city (en) still ziltch.
thanx for the effort dvik!
Vampier
msx addict
Berichten: 496
Geplaatst: 25 December 2006, 20:07   
you didn't create it, I did and I made a mistake.
ro
msx guru
Berichten: 2329
Geplaatst: 25 December 2006, 20:19   
so now U have to correct it
dvik
msx master
Berichten: 1312
Geplaatst: 25 December 2006, 20:23   
I created everything except Monster Hunter which is most of the file But yeah, the credits for Monsterhunter should go to Vampier Anyways, Its was missing the two latest versions of night city though.

I added these roms and uploaded a new version to: http://www.bluemsx.com/msxdevdb2.zip
wolf_

msx legend
Berichten: 4713
Geplaatst: 25 December 2006, 20:37   
something tells me that this whole mapper thing is yet another for MSXDev megaroms in 2007, and another for 48kb roms ..

(rite, viejo? ^_^)
dvik
msx master
Berichten: 1312
Geplaatst: 25 December 2006, 21:10   
I suppose it would be best to restrict the mapper to either ASCII8, or Konami SCC for games with SCC. ASCII8 is probably the mapper that is best supported by flash carts and rom loaders.

I think it could be a good idea to provide source code for the mappers in asm and c so people don't need to write their own.
Huey
msx professional
Berichten: 586
Geplaatst: 26 December 2006, 12:11   
Quote:

something tells me that this whole mapper thing is yet another for MSXDev megaroms in 2007, and another for 48kb roms ..

(rite, viejo? ^_^)



With entries like Monster Hunter switching back to 48kb? I think it's only a matter of time before they will update the roms to work with standard mappers.

 
 







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