Is the One Chip MSX a real MSX or not? (Revival MSX Fora)MSX Resource Center MSXdev 2008 - MSX1 development bonanza!           
            
English Nederlands Español Português Russian         
 Nieuws
   Voorpagina
  Nieuws archief
  Nieuws onderwerpen

 Informatie
   MSX Fora
  Artikelen
  Recensies
  Beursverslagen
  Fotoreportages
  Beurzen en meetings
  Enquêtes
  Links
  Zoek

 Software
   Downloads
  Webshop

 MRC
   Wie we zijn
  Kom bij ons team
  Doneren
  Policies
  Contact met het MRC
  Link naar Ons
  Statistieken

 Zoek
 
  

  

 Login
 

Gebruikersnaam

Wachtwoord




Ben je nog niet lid? Klik hier en word MSX vriend!


 Statistieken
 

Er zijn 61 gasten en 1 MSX vriend online

Je bent een anonieme bezoeker.
 

MSX Fora


MSX Fora

Revival - Is the One Chip MSX a real MSX or not?

Ga naar pagina ( Vorige pagina 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 Volgende pagina )
Schrijver

Is the One Chip MSX a real MSX or not?

Latok
msx master
Berichten: 1727
Geplaatst: 10 Februari 2007, 18:36   
Wolf.....If MSX Association releases a VHDL update with a different GPU, I would accept that. I also accept the Playstation 3 being a Playstation. Although there are very different chips inside both devices. You keep talking about the V9938 though. Why?
wolf_

msx legend
Berichten: 4713
Geplaatst: 10 Februari 2007, 18:48   
Because it defines the MSX2, and the MSX2 is more or less the highest commonly used config. MSX2+ games never really took off, not to mention tR games. So if you're referring to identity, you're referring to MSX2.

Why would you accept a new GPU from MSXA, and not 'really' accept a GPU from our scene when it is much more flexible and feature-rich?
Latok
msx master
Berichten: 1727
Geplaatst: 10 Februari 2007, 18:50   
Because it's not released by an authority. I also wouldn't accept a new civil law which was created by a random group of people. You wouldn't either.
wolf_

msx legend
Berichten: 4713
Geplaatst: 10 Februari 2007, 18:53   
Ok, so imagine that MSXA as 'authority' makes a limited GPU because their ideas might be conservative. And then the MSX-scene makes a GPU which is flexible because it is progressive. Would you still prefer to use the GPU from MSXA?
Latok
msx master
Berichten: 1727
Geplaatst: 10 Februari 2007, 19:00   
1chipMSX needs identity. Only an authority such as MSX Association can give it that identity. You don't have to agree with the identity, of course. With the choice of a VHDL-concept, MSX Association choose for an active approach towards scene/homebrew developments. MSX Association should keep a sharp eye on these scene developments and if they're good enough, they should release them as official updates. In order to let the 1chipMSX keep its identity. Authorised. If everyone is going to use different VHDL configurations, you can NOT speak of an 'MSX'-computer.
wolf_

msx legend
Berichten: 4713
Geplaatst: 10 Februari 2007, 19:01   
btw, about your civil law: you're now mixing up law and creativity. I choose a government to make laws and I certainly don't want others to do so, but I would accept anyone giving creative ideas which I could use, if a random person outputs more creativity than officiel institutes like art colleges, artist in some kinda union, art magazine editors, art teachers, etc. then I gladly follow that random individual.
wolf_

msx legend
Berichten: 4713
Geplaatst: 10 Februari 2007, 19:03   
And what if MSXA wants to stay conservative, and doesn't accept scene code which is 10x more flexible and powerful?
Latok
msx master
Berichten: 1727
Geplaatst: 10 Februari 2007, 19:06   
You could also ask: 'And what if MSXA stays passive?'. Then the 1chipMSX will certainly fail. There are far more powerful hardware devices based on VHDL concepts. Why use this device, then?
wolf_

msx legend
Berichten: 4713
Geplaatst: 10 Februari 2007, 19:09   
And that is the real question, what is MSXA's point of view about the future? I dunno whether they stay passive or not.. that's actually something snoriba should ask MSXA!
Latok
msx master
Berichten: 1727
Geplaatst: 10 Februari 2007, 19:18   
I have the japanese 1chipMSX for some time now. In this version, the screen 0 blink mode doesn't work at all. In the prototypes, the blink mode was integrated (programmed by Alex Wulms). Somehow, in the production process, it got lost. The screen 0 blink mode is a very often used feature in many utilities. I haven't seen an update which corrects this omission, though. Can you understand my concern?
wolf_

msx legend
Berichten: 4713
Geplaatst: 10 Februari 2007, 19:39   
uh, no? So, a scener (I think Alex counts as scener eh ) makes a valuable update which is not included in the MSXA release? It actually proves why I trust sceners more than an organisation located half a planet away. Not because they are not good orso, but because they might have completely different priorities and ideas. Don't forget that the scene has always been a bit different than the JP gaming scene. While we all drool over SD-Snatcher's artwork, we run circles around the code at the same moment (naked ofcoz ). Also, keep in mind that the first potential config would've been an MSX1 if we hadn't been moaning about it.

My idea about MSXA? I think they're just making a small-size MSX so that old games can be sold again, I think they'll try to stick to retro specs in order to market it as a retro machine. I think they'll make retro-choices using their retro-minds. It's typically scene to step beyond those ideas and try the weirdest and most extraorinary things (Symbos?).

So, my point: if we want to go beyond the box and MSXA might not want to go there, what should we actually do then?
Latok
msx master
Berichten: 1727
Geplaatst: 10 Februari 2007, 19:49   
True, MSXA did listen to the scene. The current config is a lot better than the previous one. Admitted. But they must continue doing so.

What should we actually do then? There would be confusion, a lot of discussions and an even more divided scene. So then we should just boot a 1984 MSX machine and have fun with Roadfighter. Definitely.
wolf_

msx legend
Berichten: 4713
Geplaatst: 10 Februari 2007, 19:56   
Not really a divided scene I think.. only a division between a unified scene and Japan, which is actually all we've been living with since the scene ever began.

So, I see 2 issues which cry for answers:
- how does MSXA see the future of the OCM? As a small-format MSX-machine for retrogames and not more?
- what does (the/a) JP scene look like? Are they like our scene? Fiddling around with scary screensplits and other unconventional stuff?

Only if we know these 2 answers we can estimate whether our scene is "entitled" to act as authority?
dvik
msx master
Berichten: 1312
Geplaatst: 10 Februari 2007, 20:02   
I think you are drifting off topic wolf_ and Latok. Interesting discussion though.
wolf_

msx legend
Berichten: 4713
Geplaatst: 10 Februari 2007, 20:05   
That's life .. in life a discussion always drifts away
 
Ga naar pagina ( Vorige pagina 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 Volgende pagina )
 







(c) 1994 - 2008 Stichting MSX Resource Center. MSX is een trademark van MSX Licensing Corporation.