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Leo
msx freak
Berichten: 212
Geplaatst: 15 Februari 2003, 08:46   
I see many modes in the games depending on the stage:

- One is based on 16x16 , no scroll , when the hero goes to a border , an other page is displayed.( screen 7 or 10 )

- One is like knightmare1 , scrolling but vertical only. ( screen 10/11 , maybe )

- The last is the one I am working on, is a subjective view a bit like doom but
without walls , there will be just some objects ( a tree , a rock , a house ) which
does not rotate but just scales ( in fact i will have 3 or 4 size of each object stored.
For this mode I hope to reach a 5 frame per sec ( in fact I see will what fits into this tempo )
The sky and the land will be box filled, some details of grass and clouds will be inserted.( details are grabbed from photos so screen 12 , no sprite ). Then I hope to have some time to copy also some trees or more tiles.

...

My goal is to expoit the MSX2+ screens or the screen7 that i have rarely seen used for games.

Also I want to use many games systems mixed, because I always though that after a
while playing to rpg was boring ( especially when you are stuck ! ) due to the fact
i was too repetitive eventhough the story was well done, just that the game system was not enough renewed.
I dont agree that there should always be a battle mode , field mode , boss mode and some demo in the middle and finished !
Well I mean if try to do something , i prefer it has some new thing in the game system, even it takes time.


Grauw
msx professional
Berichten: 1002
Geplaatst: 15 Februari 2003, 14:24   
Quote:

I see many modes in the games depending on the stage:

- One is based on 16x16 , no scroll , when the hero goes to a border , an other page is displayed.( screen 7 or 10 )



With a v9958 you can make it smooth scrolling in all directions, ofcourse ^_^. Screen 10 would be quite revolutionary, however I personally prefer screen 5 over screen 7 since screen 5 has a lot of advantages while I don't think so highly of the increased screen 7 resolution. In any case you would need a good pixel artist who can make good use of it.


Quote:

- The last is the one I am working on, is a subjective view a bit like doom but
without walls , there will be just some objects ( a tree , a rock , a house ) which
does not rotate but just scales ( in fact i will have 3 or 4 size of each object stored.
For this mode I hope to reach a 5 frame per sec ( in fact I see will what fits into this tempo )
The sky and the land will be box filled, some details of grass and clouds will be inserted.( details are grabbed from photos so screen 12 , no sprite ). Then I hope to have some time to copy also some trees or more tiles.



Hoei, this sounds hard, especially in screen 10/12... Also, storing 3 or 4 sizes of each objects, that probably won't fit in the VRAM and... Hmmz, tough. But well, I am really looking forward to the end result then ^_^.


Quote:

My goal is to expoit the MSX2+ screens or the screen7 that i have rarely seen used for games.



True, there aren't many v9958 games at all. Although there are some screen 7 games, mainly adventures like Snatcher, but a good example of a famous RPG which uses screen 7 is XAK I. And the way they did it, I only think it's slow and ugly (compared to what they did in screen 5 later on).


Quote:

Also I want to use many games systems mixed, because I always though that after a while playing to rpg was boring ( especially when you are stuck ! ) due to the fact i was too repetitive eventhough the story was well done, just that the game system was not enough renewed.
I dont agree that there should always be a battle mode , field mode , boss mode and some demo in the middle and finished !
Well I mean if try to do something , i prefer it has some new thing in the game system, even it takes time.



Well, yeah, partially I agree. Most RPG's are hardly innovational, and they all look suspiciously similar. However I still really like the way a lot of them are done, and even within the same 'design-scheme' there are lots of things you can improve, add more interactivity with the environment, make cool graphics and battle effects, good music and atmosphere, and ofcourse a good story which is going along at a good pace (like SD Snatcher or Pumpkin Adventure 3), not too slowly (like Lost World). Also there are slight variances like action RPG's which don't use a battle mode, and along with that an RPG will usually also focus itself either on storyline or action. In SD Snatcher and PA3 the story is of great importance, while in most action RPG's like Ys and Xak there is still a story, but it is far less involving. Progressing through the stages, battling enemies, and solving puzzles are the main focus of those I think. You have to make somewhat of a choice (or you can do both!), and a good balance has to be found.

Ahwell.

~Grauw
 
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