fMSX-PSP (Emulation MSX Fora)MSX Resource Center            
            
English Nederlands Espa�ol Portugu�s Russian         
 Nieuws
   Voorpagina
  Nieuws archief
  Nieuws onderwerpen

 Informatie
   MSX Fora
  Artikelen
  Recensies
  Beursverslagen
  Fotoreportages
  Beurzen en meetings
  Enquêtes
  Links
  Zoek

 Software
   Downloads
  Webshop

 MRC
   Wie we zijn
  Kom bij ons team
  Doneren
  Policies
  Contact met het MRC
  Link naar Ons
  Statistieken

 Zoek
 
  

  

 Login
 

Gebruikersnaam

Wachtwoord




Ben je nog niet lid? Klik hier en word MSX vriend!


 Statistieken
 

Er zijn 64 gasten en 3 MSX vrienden online

Je bent een anonieme bezoeker.
 

MSX Fora


MSX Fora

Emulation - fMSX-PSP

Ga naar pagina ( Vorige pagina 1 | 2 )
Schrijver

fMSX-PSP

manuel
msx guru
Berichten: 3531
Geplaatst: 25 April 2007, 23:04   
Checking some libs as they are in package form installed on Debian ARM (this is including documentation and other files):
- zlib: 168kB (small and not much room to decrease, but probably much software uses it on small platforms)
- libtcl8.4: 3124kB (ok, that's pretty big, I'm not sure if there can be optimized a lot. However, the shared object itself is only 704kB on x86)
- libxml2: 1420kB (also rather big, the shared object is 1.1MB on x86. Maybe it can be recompiled with -Os? Or maybe some parts can be left out? Not sure.)
- libsdl1.2 (with ALSA): 468kB (You need another sound option if your target OS is not Linux, of course.)
- libsdl1.2_image: 63kB (this is with all supported image formats, we only need PNG)
- libpng: 344kB (but the shared object on x86 is only 135kB)

This is of course only the library size, not the memory or CPU usage. I don't think those libs are particularly heavy CPU users. I don't know about memory usage, though.

Warchild
msx user
Berichten: 46
Geplaatst: 28 April 2007, 00:53   
Hello! I was testing this emulator (carrying a lot of msx games with my psp sounds really good! )but I had a problem while playing. I played a few roms and then, when I wanted to change the game again, the emulator displayed an error message every time I tried to load a rom file. I was playing and loading roms with no problem since that. Last rom played was Hydlide 3, and from there all I've got is an error loading rom file. I proved roms that I played before and didn't work too. Is there any solution for that or do I have to delete the fmsx-psp files and save them again to the memory stick? The roms where in zip files but just a rom file in each zip file, so that couldn't be the problem, and I say, roms that worked ok before don't work now...

Thank you.

dvik
msx master
Berichten: 1339
Geplaatst: 28 April 2007, 07:35   
Quote:


I don't know if the same applies to blueMSX as well...


No, blueMSX is a lot smaller if you don't want the gui stuff. blueMSX can be compiled and executed like fMSX with command line only. The Windows SDL executable is 700kB but I'm not sure how much of that is SDL and how much is blueMSX code (it includes xml parsers and zlib).

blueMSX also doesn't have any dependencies on SDL or other gui libraries so its about as easy to port as fMSX. I think there are some work for the person doing the first port though but once one port is done I think doing other ports will be quite straight forward.
eighbits
msx novice
Berichten: 25
Geplaatst: 28 April 2007, 11:39   
Hi,

There's a glitch in the decompression routine that stops loading after the fifth game or so. Next version should no longer have this problem, sorry

 
Ga naar pagina ( Vorige pagina 1 | 2 )
 







(c) 1994 - 2008 Stichting MSX Resource Center. MSX is een trademark van MSX Licensing Corporation.