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MSX-Related - The Soviet Arcade Museum

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The Soviet Arcade Museum

cesco
msx addict
Berichten: 295
Geplaatst: 08 Juni 2007, 09:37   
http://www.wired.com/gaming/hardware/news/2007/06/soviet_games



"If American teenagers during the Cold War ever stopped to consider how their Eastern bloc counterparts spent the weekend, they probably imagined dreary groups of Red Youth robotically singing hymns to Soviet wheat production and discussing the glories of socialist brotherhood from Hanoi to Havana.

They likely would have been surprised to know that in movie theaters, train stations and recreation centers across the U.S.S.R., packs of Soviet youth huddled around upright video games with coins lined up along the edge of the screen, same as at any mall in Jersey.

From the late '70s to the early '90s, Soviet military factories produced some 70 different video game models. Based largely (and crudely) on early Japanese designs, the games were distributed -- in the words of one military manual -- for the purposes of "entertainment and active leisure, as well as the development of visual-estimation abilities."

Production of the games ceased with the collapse of communism, and as Nintendo consoles and PCs flooded the former Soviet states, the old arcade games were either destroyed or disappeared into warehouses and basements.

It was mostly out of nostalgia that four friends at Moscow State Technical University began scouring the country to rescue these old games. So far they have located 32 of them and are doing their best to bring them back to life.

Last month, the four officially opened the Museum of Soviet Arcade Machines in a Stalin-era bomb shelter under a university dormitory. Packed into two rooms are dozens of Soviet-made video game carcasses in various states of repair. Some work perfectly; others last for a few minutes, then fade. One common feature among them all is a lack of a high-score list.

"That kind of competition wasn't encouraged," explains Alexander Stakhanov, one of the museum's founders and engineers. "If you got enough points you won a free game, but there was no 'high score' culture as in the West."


IMAGE GALLERY:

http://www.wired.com/gaming/hardware/multimedia/2007/06/gallery_soviet_games?slide=1&slideView=7


dvik
msx master
Berichten: 1339
Geplaatst: 08 Juni 2007, 22:07   
Very cool. Its nice to see that there is some interest in preserving these old arcades. I like the socialist approach to high scores Although Sweden was very socialist too, I'm quite sure we had high scores on our arcades.
Sd-Snatcher
msx freak
Berichten: 255
Geplaatst: 08 Juni 2007, 23:09   
A new area for expanding mame.
spl
online
msx professional
Berichten: 757
Geplaatst: 09 Juni 2007, 08:48   
Yes, and very very interesting.
fms
msx user
Berichten: 42
Geplaatst: 14 Juni 2007, 20:46   
Quote:

Very cool. Its nice to see that there is some interest in preserving these old arcades. I like the socialist approach to high scores Although Sweden was very socialist too, I'm quite sure we had high scores on our arcades.


The no-hi-scores thing had nothing to do with ideology. It had everything to do with the lack of any memory or CPU in most of these machines. They were similar to a Pong machine, just more complicated. In the few machines that did have CPUs, nobody thought of hi-scores, because the previous machines did not have them.
papa_november
msx novice
Berichten: 18
Geplaatst: 20 Juni 2007, 20:56   

I'd really love to see the later games dumped. They look fairly interesting and I'd love to see what they play like.
Shiru
msx lover
Berichten: 115
Geplaatst: 20 Juli 2007, 02:55   
Only one game for TIA-MC-1 hardware was dumped at current moment, this hardware is emulated in MAME. Only very few other arcade machines was CPU-based.

http://en.wikipedia.org/wiki/TIA-MC-1
http://www.mameworld.net/maws/romset/konek
 
 







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