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Development - "Show your stuff" thread

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"Show your stuff" thread

Maggoo
msx professional
Berichten: 590
Geplaatst: 23 Juni 2007, 04:42   
Is this Jungle Hunt ? Way cool game :-)
Huey
msx professional
Berichten: 630
Geplaatst: 23 Juni 2007, 10:35   
Nice one!
GhostwriterP
msx addict
Berichten: 313
Geplaatst: 23 Juni 2007, 15:30   
Alrighty then. Something I am not working on.
Made this experimental picture just for fun. Raise the standard a bit (and expectations unfortunately).
wolf_

msx legend
Berichten: 4777
Geplaatst: 23 Juni 2007, 15:42   
What's the deal with the figures/sprites? Are they supposed to be layered sprites? Or is there some tight integration with the background I didn't spot?
GhostwriterP
msx addict
Berichten: 313
Geplaatst: 23 Juni 2007, 16:13   
Layered sprites. First the front sprites will flicker (with 3 in line see picture). If more in line all will start flickering. I have no idea what it would look like for real. Can't be worse than conventional flickering.
PingPong
msx professional
Berichten: 1023
Geplaatst: 23 Juni 2007, 16:46   
@GhostWriter:
Quote:

Layered sprites. First the front sprites will flicker (with 3 in line see picture). If more in line all will start flickering. I have no idea what it would look like for real. Can't be worse than conventional flickering.


I think the flickering result will be less worse than conventional way to do.
Only a suggestion: in the bottom part there are two grayed enemies.
I think flickering will be less noticeable if the entire body (that actually is grayed) will be grayed only where the top enemy layer (white) have no pixels "on"
Basically the trick on the tecnique you are using is to let flicker the layer that have less pixel area that can disappear.
the human eye will non notice the small changes when they are very fast

this is IMHO a good way to get 4 msx1 colored sprites/scanline...
PingPong
msx professional
Berichten: 1023
Geplaatst: 23 Juni 2007, 16:55   
Someone had ever seen scentipede for msx1? this game works in screen 1 or 2 featuring charater with 3 colors per scanline. this is done changing very fast the attributes of the charaters. the player have the illusion of a charater whose body is of color A outlined with color B with the background of color C.
Really this could be done with sprites to achieve more sprites/scanline if we want them multicolor.
Huey
msx professional
Berichten: 630
Geplaatst: 23 Juni 2007, 19:29   
Looking great Ghostwriterp!!

Nice to see all the activity
SLotman
msx professional
Berichten: 544
Geplaatst: 23 Juni 2007, 19:49   
Quote:

Is this Jungle Hunt ? Way cool game :-)



Yup! I loved the arcade game, and dreamt during the 80s that some version would pop on the MSX... which never happened

Quote:

Is it a port from Colecovision?


Yes, thats exactly the Colecovision one, but with the title screen from the arcade version

I still have to do some stuff with it, but it's already fully playable
jltursan
msx professional
Berichten: 886
Geplaatst: 23 Juni 2007, 22:39   
Quote:

Yes, thats exactly the Colecovision one, but with the title screen from the arcade version



Great!, Jungle Hunt is a old fave!. There's a brilliant port on the TI-99/4A (builds a TMS9918); but the coleco version seems more faithful. On the TI there're other arcade conversions done by Parker with very good graphics (I'm thinking now in Popeye) that maybe could serve as inspiration for a MSX conversion.
wolf_

msx legend
Berichten: 4777
Geplaatst: 24 Juni 2007, 14:53   
So uhm, Ghost: that's a possible MSXdev'07 entry or what?
GhostwriterP
msx addict
Berichten: 313
Geplaatst: 24 Juni 2007, 15:35   
No, not really. I am way to occupied working om something else not dev ralated. Also for msx 1 and even in this early stage already impressive.
It's likely going to be a 512kb rom with scc and you need 64kb ram in your msx.
Hi-spec as you might say.
wolf_

msx legend
Berichten: 4777
Geplaatst: 24 Juni 2007, 15:41   
With those specs, it'd fit the MRC Megachallenge.
DemonSeed
msx professional
Berichten: 1023
Geplaatst: 26 Juni 2007, 02:12   
Here's some of my stuff.

Careful not to spill it on the carpet.

MRC topic, new graphics and old playable demo + 'music mode'
DemonSeed
msx professional
Berichten: 1023
Geplaatst: 27 Juni 2007, 03:21   
Some problems involving slow computers and wrong file management...

3 .bmp pictures of the game, new style

2005 playable demo and music mode

[totally on topic] But yeah, let's join forces! <insert happy smiley> (trying to cut down on those) [/totally on topic]
 
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