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Software and gaming - ZX Ported Games that could have been better on msx

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ZX Ported Games that could have been better on msx

PingPong
msx professional
Berichten: 813
Geplaatst: 23 Juni 2007, 08:59   
What games, ported from zx, in your opinion could have enourmus improvements if coded directly for msx1?

(Do not aswer, all. I'm looking for huge improvements not little adjustment)
Ivan

msx professional
Berichten: 866
Geplaatst: 23 Juni 2007, 09:48   
Almost all, I would say. If you are referring to big hits released worldwide for the rest of 8bit/16bit home computers:
PingPong
msx professional
Berichten: 813
Geplaatst: 23 Juni 2007, 10:40   
Quote:

Almost all, I would say. If you are referring to big hits released worldwide for the rest of 8bit/16bit home computers:



Altered beast and batman appear to be too much hw sprite intensive to be realized on msx1
, do you agree?
ARTRAG
msx master
Berichten: 1538
Geplaatst: 23 Juni 2007, 10:48   
No, just use large tile sprites, like in the cure.
mouser
msx lover
Berichten: 89
Geplaatst: 23 Juni 2007, 11:00   
And what about Knight Lore ? May be on msx1 could be less monocromatic and with better sound effects/music.

The same applies to all Ultimate spectrum hits that were later ported to msx1.
mouser
msx lover
Berichten: 89
Geplaatst: 23 Juni 2007, 11:02   
Quote:

No, just use large tile sprites, like in the cure.



IMHO tile sprites are ugly. I don't like the framed appearance they have.
PingPong
msx professional
Berichten: 813
Geplaatst: 23 Juni 2007, 11:06   
Quote:

Quote:

No, just use large tile sprites, like in the cure.



IMHO tile sprites are ugly. I don't like the framed appearance they have.


That's the problem...

So two considerations:
1) The use of hw sprites could be only for the main charater and /or weapons, leaving the enemy in sw sprites as they are...


2) Some titles do not look soooooo bad (check Ghost'n'Goblins for commodore c16, that does not have HW sprites) if done properly, they are FAST!, thanks to tile modes of msx1
PingPong
msx professional
Berichten: 813
Geplaatst: 23 Juni 2007, 11:09   
Quote:

And what about Knight Lore ? May be on msx1 could be less monocromatic and with better sound effects/music.

The same applies to all Ultimate spectrum hits that were later ported to msx1.



Similar improvement is on outrun /msx1 . the game use hw sprites for the Ferrari to outline the red car.
the zx spectrum have a mono coloured car.
ARTRAG
msx master
Berichten: 1538
Geplaatst: 23 Juni 2007, 11:17   
Tile sprites can be used for enemies that move quite fast
and when the background has one prevailing color (e.g. black)

Otherwise, forget them.

IMHO the best is for bullets of size approx 8x8

BUT

even LARGE (say 32x32 pixels) animated enemies, that move quite fast
can be safely represented as tiles (eg. a large rolling rock that falls)

prolly altered beast could have been far better using tile sprites, as enemies
and main characters are large and in theory fast.
(maybe this could have implied some background limitations, but who cares?
it is hard to do worst than Activision did....)

Huey
msx professional
Berichten: 536
Geplaatst: 23 Juni 2007, 11:29   
Yes, tile enemies can work quite well. Especially for large enemies and 'bullets'.
A good example is La-mulana (yes again. I'm in love with this game ). They use hardware and software sprites in an exellent way.
manuel
msx guru
Berichten: 3279
Geplaatst: 23 Juni 2007, 11:49   
Just added the other Double Dragon: http://www.generation-msx.nl/msxdb/softwareinfo/3428

Can someone send me cover scans and give me the additional information, so I can complete the entry? E.g. the year is missing.

Ivan, can you send me a mail about SWIV?
Ivan

msx professional
Berichten: 866
Geplaatst: 23 Juni 2007, 11:59   
Check your mail account.
MäSäXi
msx addict
Berichten: 386
Geplaatst: 23 Juni 2007, 12:56   
Gremlin Graphics´

Avenger
Bounder
Future Knight
Jack The Nipper 2
Krakout!

Avenger could look very good if hero and baddies get 1-2 sprites to colour them up! But of course one can add more colour to background too!

As being vertical scroller, Bounder could have more colour...

Future Knight and Nipper 2 are both flick screen games, so it shouldn´t be too hard job to make them look really good!


Martech´s

Eddie Kidd Jump Challenge
Brian Jack´s Superstar Challenge

why the hell there must be that idiotic bmx biking in Eddie´s game? But anyway... both can be made really colourful! I miss a lot bike animation from commodore 64 eddie kidd...


Software Projects´

Manic Miner
Jet Set Willy

I know, these two lose a lot from their oldies feeling if done properly for msx...


Grandslam´s

Chubby Gristle
Pac-land
Terramex
Flintstones
Thunderbirds

Except Pac-Land, these are single/flick screen games (except driving section of Flintstones?), lazy programmers/company...



pitpan
msx master
Berichten: 1300
Geplaatst: 23 Juni 2007, 13:59   
Actually, CAVERNS OF TITAN is an example of what MANIC MINER could have been for MSX.

And I agree: imagine TERRAMEX with hardware sprite and colourfull background. By the way, wasn't Ricardo Bittencourt coding an MSX2 version?
pitpan
msx master
Berichten: 1300
Geplaatst: 23 Juni 2007, 14:02   
Oh. And I'd like suggest another question for you: MSX games that could have been better if ported directly from Spectrum instead of being specially coded for MSX. Of course, the direct answer is GREEN BERET. The ZX version is far better than the MSX one.
 
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