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Software and gaming - ZX Ported Games that could have been better on msx

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ZX Ported Games that could have been better on msx

Ivan

msx professional
Berichten: 866
Geplaatst: 24 Juni 2007, 12:14   
About SWIV for MSX: Reached stage 2. Bad, bad, bad game... choppy scroll and action, needs to be recoded from scratch. An MSX2/2+/turboR adaption could be similar to the Amiga version.
jltursan
msx professional
Berichten: 748
Geplaatst: 24 Juni 2007, 12:38   
At least the scroll could be similar; but I'm afraid the moving objects would suffer badly when ported to MSX2, too few color and too much flickering

manuel
msx guru
Berichten: 3277
Geplaatst: 24 Juni 2007, 13:35   
Is it possible to play SWIV with 2 players simultaneously? If so, how?

PS: http://www.generation-msx.nl/msxdb/softwareinfo/3435

Let me know if you find more missing games.
Ivan

msx professional
Berichten: 866
Geplaatst: 24 Juni 2007, 15:53   
Another game that should have been released on MSX: The Last Ninja 2. Very nice 3D graphics! Graphically the C64 could be beaten, imho.

Composers: hear that impressive music!
PingPong
msx professional
Berichten: 810
Geplaatst: 24 Juni 2007, 16:20   
Quote:

Another game that should have been released on MSX: The Last Ninja 2. Very nice 3D graphics! Graphically the C64 could be beaten, imho.

Composers: hear that impressive music!



Sure gfx could be more detailed and coloured on msx2. not so sure on msx1
manuel
msx guru
Berichten: 3277
Geplaatst: 24 Juni 2007, 16:23   
This C64 game looks great. Why wasn't something similar ever made for MSX2? Does it take an MSX2 to beat a C64, which is 3 years older?? I feel kind of bad when thinking about this.... At least the graphics of MSX1 can't beat C64 when looking at this game... (I guess the closest to this is La Abadia del Crimen.)
Ivan

msx professional
Berichten: 866
Geplaatst: 24 Juni 2007, 16:28   
As far as I know The Last Ninja 2 (which is probably better that its predecessor and successor) is one of the best C64 games ever made. C64 graphics seem to be a bit blocky, though. The first tune of the game is really impressive.

manuel
msx guru
Berichten: 3277
Geplaatst: 24 Juni 2007, 16:47   
Blocky? It's very very colourful at least. Everything has multiple colours and the screen looks very good. The only disadvantage is the long time it takes to build up the screen (it reveals how they manage to keep it all in memory).
Ivan

msx professional
Berichten: 866
Geplaatst: 24 Juni 2007, 17:05   
Yes, C64 graphics are blocky (on YouTube this is less perceptible). Just take a look at other screenshots from C64 games. About not being released on MSX, System 3 was a British company which means -in most cases- no MSX version or direct port from ZX Spectrum.
manuel
msx guru
Berichten: 3277
Geplaatst: 24 Juni 2007, 17:22   
But look at the big colourful characters moving... Quite smoothly and more than one colour (OK, mostly 2)... The little boats are moving nicely as well.
PingPong
msx professional
Berichten: 810
Geplaatst: 24 Juni 2007, 18:17   
Quote:

But look at the big colourful characters moving... Quite smoothly and more than one colour (OK, mostly 2)... The little boats are moving nicely as well.


main charater (and enemy?) could be done also on msx1 at the same level of smoothness.
enemy could be monocromatic sprites.

the real problem are background gfx.
the c64 uses a mode that allow 4 selectable color per 8x8 cell, paying the half of x resolution.
while msx1 screen modes allow more colors in a single 8x8 cell, the limit of 2 colors / 8 pixels make things harder.

However results could be better than the abadia del crimen for msx1 IMHO, if a good use of tiles is made.
Ivan

msx professional
Berichten: 866
Geplaatst: 24 Juni 2007, 23:40   
Quote:

However results could be better than the abadia del crimen for msx1 IMHO, if a good use of tiles is made.

Definitely! La Abadía del Crimen (The Abbey of the Crime) for MSX1 is a plain ZX Spectrum port. Now we have the excellent remake for MSX2 by Manuel Pazos (visit his homepage), no need for a new MSX1 version.
Ivan

msx professional
Berichten: 866
Geplaatst: 24 Juni 2007, 23:46   
SLotman
msx addict
Berichten: 479
Geplaatst: 25 Juni 2007, 04:04   
Sure that's Last Ninja 2? I remember playing it on the NES as "Last Ninja"... cool graphics, horrid controls - but faster screen building =P

Also I dont think sprites would be usefull in this game, since both player and enemys can walk in front and behind the scenery (ok, you can change sprites pattern on the fly to simulate this, but it will slow down the game)
Huey
msx professional
Berichten: 535
Geplaatst: 25 Juni 2007, 09:10   
Quote:

Quote:

However results could be better than the abadia del crimen for msx1 IMHO, if a good use of tiles is made.

Definitely! La Abadía del Crimen (The Abbey of the Crime) for MSX1 is a plain ZX Spectrum port. Now we have the excellent remake for MSX2 by Manuel Pazos (visit his homepage), no need for a new MSX1 version.



I don't think there could have been a better GFX conversion than the ZX version. The main problem it the isometric view. This is a nightmare in combination with the screen 2 color specs.
 
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