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wolf_

msx legend
Berichten: 4713
Geplaatst: 28 Augustus 2007, 11:31   
To make things worse: I've the original game, and my original disk went fubar (bad quality disk) so I was forced to use a warez version even!
robertwilting
msx addict
Berichten: 297
Geplaatst: 28 Augustus 2007, 12:28   
Quote:

only_69: There is a second village in the first stage. It should be connected to the exit on the top-left of the map. I'm not sure why it isn't, it could be a bug in the game, or it could be a defect of the cracked version of the game. Could someone who has the original game check whether the bug is present there as well?

In any case, there is another way of getting there: exploiting a bug in the game's collision detection. From the first village, go down to the first screen of the maze. Then run diagonally towards the corner of the wall. If you approach at just the right point, you will walk into the wall. When that happens, go up one screen and then left one screen and you'll end up in the second village.



His version probably has the same thing as that I encountered and the folks of MSX GIDS as well.
Go up on that spot and you can get stuck into a wall and walk through walls !
It might be that the version is buggy or it might be that a specific item is needed and if you don't have it the game reacts buggy on it. I wouldn't rule the last one out in bastards case. Seeing odd behaviour with items befor.

Actually any version I've seen so far on the net has that thing !
So is there a version which allows you to walk straight into village 2 or is a item needed ?



nikodr
msx addict
Berichten: 481
Geplaatst: 28 Augustus 2007, 15:18   
Nasty bugs.Isn't there a way for some experianced coder to make an ips patch for it?
only_69
msx addict
Berichten: 339
Geplaatst: 29 Augustus 2007, 04:23   
actually, the version I use is the cracked one from funet. the one that is the original game does not play in the emu and I have not tested in a real msx.
manuel
msx guru
Berichten: 3450
Geplaatst: 30 Augustus 2007, 01:01   
The one from the original_disks dir should be perfect.
J-War
msx freak
Berichten: 221
Geplaatst: 01 September 2007, 02:56   
Any progress sor far in the next areas of the game only_69 ?
only_69
msx addict
Berichten: 339
Geplaatst: 01 September 2007, 13:31   
J-War, I am in the middle of Level 2.

Manuel, the original disk of funet does not even boot.

I will continue the quest and after level 4, I will see what happens.
wolf_

msx legend
Berichten: 4713
Geplaatst: 01 September 2007, 13:40   
heh, that all will become some huge map I guess..
DemonSeed
msx professional
Berichten: 948
Geplaatst: 01 September 2007, 18:49   
I'm also curious about the enddemo-texts.

May be something like "Congraturation! You destoroy power of enemy with weapon somewhere fortunatly total next dimension when it complete and focas is lead to!"
wolf_

msx legend
Berichten: 4713
Geplaatst: 01 September 2007, 19:18   
Aybabtu!
only_69
msx addict
Berichten: 339
Geplaatst: 02 September 2007, 02:26   
Wolf, I am just thinking if I am going to upload a unique file with all stages or separate stages. And this maps is because of you! You said you didn't like my spectrum converted msx game maps anymore.
wolf_

msx legend
Berichten: 4713
Geplaatst: 02 September 2007, 02:46   
nah, not 'dislike', just more like a push towards larger MSX2 games. The maps are not just handy, but also show the design of the game. And because of that, I'd prefer interesting games..
manuel
msx guru
Berichten: 3450
Geplaatst: 02 September 2007, 23:22   
The one from the original_disks has an original and a 'copy protection removed' image. The latter works perfectly.
only_69
msx addict
Berichten: 339
Geplaatst: 03 September 2007, 03:42   
Manuel, that's the one I'm using!! And still the same problem. I will continue and try to finish it and let's see if there is anyway of acessing those parts
BTW, here is an update for you guys of the second level.
http://img405.imageshack.us/img405/4165/bastard2sg1.jpg

wolf_

msx legend
Berichten: 4713
Geplaatst: 03 September 2007, 12:00   
Does the game eventually get difficult, regarding enemies 'n such?
 
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