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Emulation - meisei, new MSX emu

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meisei, new MSX emu

hap
msx addict
Berichten: 463
Geplaatst: 20 Augustus 2007, 15:18   
A simple open source MSX1 emulator for Windows.
site: http://home.planet.nl/~haps/
more stuff: http://home.planet.nl/~haps/meisei_archive/

some features:
emulation core:
- Z80 very accurate
- VDP scanline-accurate
- PSG very accurate
- mappers: small, ASCII8/16 (no SRAM yet), Konami (with or without SCC), Playball, R-Type, Harryfox, Crossblaim, Konami Synthesizer, Vincent's DSK2ROM for disks (no real diskdrive emulation yet)
- controllers: keyboard, joystick, Arkanoid pad

UI/sound/gfx:
Based on Sega Li, my NES emulator, derivative features:
- video: Direct3D or DirectDraw, full screen, resizable window/correct aspect, NTSC simulation (composite/s-video/mono)
- palette: hue, saturation, gamma, contrast, brightness, tv decoder r-y/g-y/b-y/gain customizable, external palettes and palette editor
- input: support for PC keyboard/joysticks/mouse, input trigger rules with eg. toggle and rapid fire functions
- sound: output downsampled with interpolation, support for samples (Konami pause sound when paused ;p ), support for using microphone as input (only useful for the Famicom built in microphone actually, just a gimmick for MSX emu)
- files: drag&drop, .zip support, auto IPS patching for games
- CPU under/overclocking and change to PAL/NTSC without resetting emulated MSX

extra features not in Sega Li:
- netplay through Kaillera, for LAN or internet
- speed-up with sound pitch changing, funny
- realtime reverse, really cool: emulation will reverse, with reversed audio, you can correct mistakes or watch an instant replay. frame-by-frame emulation with reverse and speed-up after pressing pause
- savestates and movies (no AVI rendering), movies in combination with reverse/frame-by-frame can be used to create perfect playback or speedruns
- D3D mirror mode, with left/right input auto switched
tfh
msx addict
Berichten: 492
Geplaatst: 20 Augustus 2007, 15:37   
Nice, another MSX emulator Do you have plans to add MSX2,2+ support as well?
/me is going to play with the realtime reverse mode this evening. Sounds like fun
hap
msx addict
Berichten: 463
Geplaatst: 20 Augustus 2007, 15:49   
MSX2/2+tR is not planned, I like to keep it simple, http://www.bluemsx.com/ and http://openmsx.sourceforge.net/ are good enough already.
Atheus
msx novice
Berichten: 18
Geplaatst: 20 Augustus 2007, 15:51   
Quote:

netplay through Kaillera, for LAN or internet



???
and It work's ?

hap
msx addict
Berichten: 463
Geplaatst: 20 Augustus 2007, 16:01   
I don't like Kaillera: closed-source, and kinda buggy. But of course it works, I've played Salamander with my friend Mallesander
Joystick/keyboard input is lossy compressed to 2 bytes per frame.
Atheus
msx novice
Berichten: 18
Geplaatst: 20 Augustus 2007, 16:04   
oh my god !
Thx a lot ... i'll test this night !

very good job
ro
msx guru
Berichten: 2307
Geplaatst: 20 Augustus 2007, 16:06   
what's with the random string man?
hap
msx addict
Berichten: 463
Geplaatst: 20 Augustus 2007, 16:14   
You mean the thing at the top of my homepage? It's useless and just for fun, I've had it for ages. Some funny results:
- Let's get straight to the phear...
- Let's get straight to the pezeerpen...
- Let's get straight to the etuibear...
AuroraMSX

msx master
Berichten: 1227
Geplaatst: 20 Augustus 2007, 22:41   
Quote:

Sega Li, my NES emulator


hap
msx addict
Berichten: 463
Geplaatst: 10 September 2007, 12:11   
meisei (lower case, not "Meisei" ) got a small update a week ago btw, http://home.planet.nl/~haps/
I don't really like marketing my own products, hence I didn't submit this earlier. The news usually gets around by some emulation sites running webpage update check software, and other emulation sites copying the news from them
snout

msx legend
Berichten: 4991
Geplaatst: 10 September 2007, 16:31   
hap - for the MRC crew it is very hard to keep track of new updates, so you could help us out quite a lot by sending in a news submit. I can understand you don't feel like submitting/marketing/self-promoting your product to the countless emu websites around the world, but perhaps you could make an exception for an MSX specific website like MRC?

By the way, this goes for everybody who has or knows MSX news by the way. It simply works a lot faster and better than e.g. posting it somewhere in our forum, sending us an email and/or assuming we spot and pick up the news all by ourselves. So, MSX (related) developers: don't be shy and keep us informed on what you're up to!


wolf_

msx legend
Berichten: 4629
Geplaatst: 10 September 2007, 16:54   
In addition to that, if you don't feel like typing a whole newspost, a single link to a page with your updates/info is also welcome. We'll take a look then, and type something ourself.
hap
msx addict
Berichten: 463
Geplaatst: 10 September 2007, 17:25   
Sure, I'll make an exception for msx.org in the future
off-topic: http://www.msx.org/Zippy-race-for-MSX.newspost4136.html .. my recent comment went unnoticed, no offense.

*edit* probably should have used the "submit download" for that one
wolf_

msx legend
Berichten: 4629
Geplaatst: 10 September 2007, 17:57   
indeed'ish: All stuff you wish to put into the MRC database: send it to us!. Using that email you're sure that it'll be looked at, a forumthread or newspost could simply be overlooked, for instance when it simply rolled out of the frontpage during a newsflood.
Jipe
msx freak
Berichten: 184
Geplaatst: 12 September 2007, 10:29   
a big question
how connect two "meisei msx" and play with two player
i trying kaillera but don't understand how joint
create party is ok but "playing don't joint"
same rom and players ok in windows connection
 
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