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| Screen 2 gfx
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PingPong msx professional Berichten: 991 | Geplaatst: 23 September 2007, 18:31   |
All msx users often complain about the colour limits of screen 2.
In contrast, spectrum + 3 users think that the enhanced grx of speccy allow for extremely goog picts.
now, because the latter have the same limits of msx1 screen 2 mode, will be a good idea to post the best screen 2 picture here, to see what can be done in screen 2.
Only post true screen2 pictures however, screen2 or screen4 palettizzed ones are not valid.
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wolf_
 msx legend Berichten: 4721 | Geplaatst: 23 September 2007, 18:31   |
including sprite overlays?
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PingPong msx professional Berichten: 991 | Geplaatst: 23 September 2007, 19:36   |
No, no tricks... only pure sc2 images
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wolf_
 msx legend Berichten: 4721 | Geplaatst: 23 September 2007, 19:41   |
Well, are sprite layers a trick? Sprites are part of the screenmode. Unless you strictly mean 'tiles only'  |
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PingPong msx professional Berichten: 991 | Geplaatst: 23 September 2007, 20:26   |
Ok, tiles only..... :-) (like on the old speccy)
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nikodr msx addict Berichten: 482 | Geplaatst: 24 September 2007, 13:23   |
one day after and noone showed any pics?Come on msx people!Post some pics fast....   |
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Huey msx professional Berichten: 586 | Geplaatst: 24 September 2007, 14:34   |
Quote:
| one day after and noone showed any pics?Come on msx people!Post some pics fast....  
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I'm afraid there is little to none. The MSX-demo-scene was never really focused on screen2 (exept for some gfx tricks). Most art is made in screen5 or 7.
Too bad btw
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ARTRAG msx master Berichten: 1688 | Geplaatst: 24 September 2007, 14:50   |
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wolf_
 msx legend Berichten: 4721 | Geplaatst: 24 September 2007, 14:56   |
I'd say, wait 3 months and see what'll be submitted for Dev7..
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jltursan msx professional Berichten: 873 | Geplaatst: 24 September 2007, 15:06   |
...or simply look for the old games cover screens of past editions of MSXdev, some of them are really impressive (aultough most of them must use the sprite masking trick).
One of these screens was ripped in the infamous TI-99/4A affaire and I'm sure that the reason is that they're near of the TMS "state of the art".
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PingPong msx professional Berichten: 991 | Geplaatst: 24 September 2007, 21:13   |
Effectively, For a lot of people that is more a msx1 fan than a msx2 (or greater) fan, sound very strange that noone can show what can be done in screen 2. Anyway artrag the in game screen looks very colorful.... !
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wolf_
 msx legend Berichten: 4721 | Geplaatst: 24 September 2007, 21:16   |
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Huey msx professional Berichten: 586 | Geplaatst: 25 September 2007, 00:00   |
Quote:
| Anyway artrag the in game screen looks very colorful.... !
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Thats not half as good as it will look when we're finished    But again you'll have to wait till the end of MSXdev'07
Perhaps there is a little sneak peek at bussum (6th of October)    |
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wolf_
 msx legend Berichten: 4721 | Geplaatst: 25 September 2007, 00:02   |
oh, you're there? If so, hop by @ MRC booth for some chitchat or sumf..  |
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Huey msx professional Berichten: 586 | Geplaatst: 25 September 2007, 09:34   |
Quote:
| oh, you're there? If so, hop by @ MRC booth for some chitchat or sumf.. 
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Yup, reserved a litlle place for ourselves to show others and entertain ourselves.
Could you please take polka! sources with you. I desperatly need to hack it. Need to replace color 0,0,0 with 10,0,0 or something like that. Color 0,0,0 gives anoying transparancy issues on my laptop. |
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