Schrijver
| ray tracing demos
|
PingPong msx professional Berichten: 885 | Geplaatst: 04 November 2007, 18:22   |
Someone had already developed ray tracing demo for msx2? Are there free downloadable from some location?
|
|
wolf_
 msx legend Berichten: 4663 | Geplaatst: 04 November 2007, 18:36   |
There's some -slow- utility which creates spheres which I assume are ray-traced, made by Alex Wulms. Dunno where one can download it. But in general, ray tracing is slow. The time it takes to insert a disk into your msx with a script and a ray-tracer is the time it'd take on a PC to render the picture in 24bit color. You really want to ray trace on MSX?  |
|
SLotman online msx professional Berichten: 533 | Geplaatst: 04 November 2007, 18:41   |
Maybe he is talking about something like "Wolfsteing 3D" on MSX? It actually uses raytracing - just a few rays to check for visibility... I remember there was a 3d maze demo released some time ago... cant remember the name  |
|
PingPong msx professional Berichten: 885 | Geplaatst: 04 November 2007, 18:45   |
time ago i've heard of a demo that had been developed on a msx2 using vdp9938 then re adapted on the v9990. the developer said that the improved version was more smoothly (obviously) because of the v9990. I do not remember of what kind of demo was. Would be great to find the v9938 version to see how work. I also guess that not more cpu was needed, because the author said about a decrunching operation performed in real time. Anyone know about this demo?
|
|
wolf_
 msx legend Berichten: 4663 | Geplaatst: 04 November 2007, 19:09   |
Quote:
| Maybe he is talking about something like "Wolfsteing 3D" on MSX? It actually uses raytracing - just a few rays to check for visibility... I remember there was a 3d maze demo released some time ago... cant remember the name 
|
That was ray- casting, not ray-tracing. And it was made by xl2s, called "Maze" *click* |
|
PingPong msx professional Berichten: 885 | Geplaatst: 04 November 2007, 19:28   |
@Wolf:cannot verify... link unreachable...
|
|
wolf_
 msx legend Berichten: 4663 | Geplaatst: 04 November 2007, 19:33   |
hmmmmmmmm... so they took it offline. I still have it on my omnipotent harddisk .. ^^ .. Sjoerd/GhostwriterP: can it be added to our downloads?
|
|
sjoerd msx addict Berichten: 444 | Geplaatst: 04 November 2007, 19:39   |
We still have to re-upload our site.
wolf_: yes, you can add it to your download database, no problem.
|
|
wolf_
 msx legend Berichten: 4663 | Geplaatst: 04 November 2007, 20:10   |
There!
|
|
PingPong msx professional Berichten: 885 | Geplaatst: 04 November 2007, 20:36   |
|
|
sjoerd msx addict Berichten: 444 | Geplaatst: 04 November 2007, 21:45   |
That is just a videoplayer, no ray tracing on msx, as far as I know.
|
|
Edwin msx professional Berichten: 598 | Geplaatst: 04 November 2007, 21:55   |
Actually, there are at least two ray tracing apps. One I wrote myself which didn't get any further than planes and spheres. And one was a basic app from Japanese origin which was somewhat more capable and use screen12 for output. Naturally, it was dead slow  |
|
wolf_
 msx legend Berichten: 4663 | Geplaatst: 04 November 2007, 22:14   |
Spheres are for atoms, atoms are for molecules, molecules are for all kinda objects.. so basically all you need are spheres! (And oodles^oodles o' memory  ) |
|
manuel msx guru Berichten: 3382 | Geplaatst: 05 November 2007, 08:56   |
wolf_: can you give me the proof that atoms are spheres?  |
|
manuel msx guru Berichten: 3382 | Geplaatst: 05 November 2007, 09:11   |
sjoerd: did you already get the prize for MSXDev?
PS: your site is quite fun  Please upload the rest, so that it will be even more fun  |
|
|
|
|