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General discussion - ray tracing demos

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ray tracing demos

PingPong
msx professional
Berichten: 885
Geplaatst: 04 November 2007, 18:22   
Someone had already developed ray tracing demo for msx2? Are there free downloadable from some location?
wolf_

msx legend
Berichten: 4663
Geplaatst: 04 November 2007, 18:36   
There's some -slow- utility which creates spheres which I assume are ray-traced, made by Alex Wulms. Dunno where one can download it. But in general, ray tracing is slow. The time it takes to insert a disk into your msx with a script and a ray-tracer is the time it'd take on a PC to render the picture in 24bit color. You really want to ray trace on MSX?
SLotman
online
msx professional
Berichten: 533
Geplaatst: 04 November 2007, 18:41   
Maybe he is talking about something like "Wolfsteing 3D" on MSX? It actually uses raytracing - just a few rays to check for visibility... I remember there was a 3d maze demo released some time ago... cant remember the name
PingPong
msx professional
Berichten: 885
Geplaatst: 04 November 2007, 18:45   
time ago i've heard of a demo that had been developed on a msx2 using vdp9938 then re adapted on the v9990. the developer said that the improved version was more smoothly (obviously) because of the v9990. I do not remember of what kind of demo was. Would be great to find the v9938 version to see how work. I also guess that not more cpu was needed, because the author said about a decrunching operation performed in real time. Anyone know about this demo?
wolf_

msx legend
Berichten: 4663
Geplaatst: 04 November 2007, 19:09   
Quote:

Maybe he is talking about something like "Wolfsteing 3D" on MSX? It actually uses raytracing - just a few rays to check for visibility... I remember there was a 3d maze demo released some time ago... cant remember the name



That was ray-casting, not ray-tracing. And it was made by xl2s, called "Maze" *click*
PingPong
msx professional
Berichten: 885
Geplaatst: 04 November 2007, 19:28   
@Wolf:cannot verify... link unreachable...
wolf_

msx legend
Berichten: 4663
Geplaatst: 04 November 2007, 19:33   
hmmmmmmmm... so they took it offline. I still have it on my omnipotent harddisk .. ^^ .. Sjoerd/GhostwriterP: can it be added to our downloads?
sjoerd
msx addict
Berichten: 444
Geplaatst: 04 November 2007, 19:39   
We still have to re-upload our site.

wolf_: yes, you can add it to your download database, no problem.

wolf_

msx legend
Berichten: 4663
Geplaatst: 04 November 2007, 20:10   
There!
PingPong
msx professional
Berichten: 885
Geplaatst: 04 November 2007, 20:36   
thx, but i'm not sure it's this, the demo i've in mind is another, try this link, where it is mentioned :
www.mccm.hetlab.tk/millennium/milc/vdp/topic_7.htm
and search FLI-PLAYER
sjoerd
msx addict
Berichten: 444
Geplaatst: 04 November 2007, 21:45   
That is just a videoplayer, no ray tracing on msx, as far as I know.
Edwin
msx professional
Berichten: 598
Geplaatst: 04 November 2007, 21:55   
Actually, there are at least two ray tracing apps. One I wrote myself which didn't get any further than planes and spheres. And one was a basic app from Japanese origin which was somewhat more capable and use screen12 for output. Naturally, it was dead slow
wolf_

msx legend
Berichten: 4663
Geplaatst: 04 November 2007, 22:14   
Spheres are for atoms, atoms are for molecules, molecules are for all kinda objects.. so basically all you need are spheres! (And oodles^oodles o' memory )
manuel
msx guru
Berichten: 3382
Geplaatst: 05 November 2007, 08:56   
wolf_: can you give me the proof that atoms are spheres?
manuel
msx guru
Berichten: 3382
Geplaatst: 05 November 2007, 09:11   
sjoerd: did you already get the prize for MSXDev?
PS: your site is quite fun Please upload the rest, so that it will be even more fun
 
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