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| Symbian emulator?
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Sousuke msx freak Berichten: 154 | Geplaatst: 03 September 2003, 17:18   |
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| And like I replied before, this will need some space on the device because it requires that the whole MSX memory is saved to the snapshot/state file.
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The state file could also be compressed to save space at the cost of time.
I don't think that it would matter that much, if it takes a bit longer
But AFAIK, fMSX normally runs w/ 128kb RAM and 128kb VRAM, so the (quicksaved) state could also be stored in the cache (Of course when no disk is inserted)  |
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karloch
 msx addict Berichten: 389 | Geplaatst: 04 September 2003, 02:13   |
Another suggestion looking for better gameplaying. Since it is difficult to play from the fone keyboard (particullary the 3650 one...), it would be nice if the emulator could feature a Turbo Fire and Auto Fire function to the joystick, so in shot'em ups we have not to be pressing one button everytime and the response from other phone buttons would be better, as well as the gameplay. The autofire or turbofire function could be enabled or disabled from gameplay with a special key on the phone.
Ah, and another thing. There should be a way to close the game that we are playing and get back to the emulator main menu, so we wouldn't have to be clossing the whole emulator and loading again when cahnging the game, etc...
These are just some suggestion, of course the most-wanted feature is the sound of course (most wanted because all other features of the emulator works like a charm!!). And congratulations for the performace improvement of the keyboard response, almost everygame is playable now.
Thank you so much for the great work with the emulator!
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Sousuke msx freak Berichten: 154 | Geplaatst: 04 September 2003, 02:48   |
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| And congratulations for the performace improvement of the keyboard response, almost everygame is playable now.
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I can only agree with karloch! And the screen-rotation is great, frameskipping is also very useful. The new release is awesome!
Thought of some features/changes for the to-do list:
* Individually specified buttons, which enters a special key-sequence. E.g. useful for cheat-codes. Typing that 'word' in the emu (during pause-mode) which will put that string into the keyboard-buffer would also be cool 
* After redefining one keyboard-mapping the program jumps back to the control-config-menu. Better if it stays in that menu like the joystick-config.
Oh yes, and thanks again for the great work!!  |
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jr msx addict Berichten: 310 | Geplaatst: 04 September 2003, 08:46   |
I'm beginning to feel embarrassed |
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Latok msx master Berichten: 1680 | Geplaatst: 04 September 2003, 08:51   |
Cheers from my side as well! I love it!
The sound though.....The sound........ |
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jr msx addict Berichten: 310 | Geplaatst: 04 September 2003, 08:54   |
Quote:
| Another suggestion looking for better gameplaying. Since it is difficult to play from the fone keyboard (particullary the 3650 one...), it would be nice if the emulator could feature a Turbo Fire and Auto Fire function to the joystick, so in shot'em ups we have not to be pressing one button everytime and the response from other phone buttons would be better, as well as the gameplay. The autofire or turbofire function could be enabled or disabled from gameplay with a special key on the phone.
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Sorry for being stupid but what's the difference between Auto and Turbo fire? |
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Sousuke msx freak Berichten: 154 | Geplaatst: 04 September 2003, 16:14   |
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| Sorry for being stupid but what's the difference between Auto and Turbo fire?
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Guess Karloch meant a firing-function which constantly repeats pressing the fire-button *automatically* (after it has been turned on via special button) -> auto-fire.
Turbo-fire is almost the same, but you have to hold the fire-button, so that it'll fire rapidly.
Hope my english is understandable  |
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karloch
 msx addict Berichten: 389 | Geplaatst: 04 September 2003, 16:18   |
Quote:
| Sorry for being stupid but what's the difference between Auto and Turbo fire?
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No way! You can't be stupid programming such a nice emulator  Well, the difference between Turbo Fire and Auto Fire is here:
Autofire: Without any keypress from the player, the joystick sends a signal to the machine as we were pressing Button 1 repeatly and so fast. I guess that is quite obious  The result is that our Metalion at Nemesis 2 will keep shooting every time without any keypress at the phone. We only have to move it and select the weapons ^^
TurboFire: While we press (and leave pressed) the button of the joystick, this sends to the machine as we were pressing it repeatly and very fast. The result is the very same than autofire, but the diference is that with Turbo Fire, you must keep pressed the button on the joystick.
These features should be "in game" activable and deactivable, just like disk change.
The "Joystick" term should the translated to the "Joystick Emulation" that the emulator features. I think that it should be nice for gameplay of shot'em ups (so much games at MSX) from the mobile phone, since we will free the fire key that we have to be pressing everytime without resting (as well as it would help to keep alive our phone keyboard  ).
Anyway this is only a suggestion, I don't know if other thinks that this is useful. I belive that it is.
P.D.: Sound... Sound.... hehehe... there is no hurry  |
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karloch
 msx addict Berichten: 389 | Geplaatst: 04 September 2003, 16:19   |
Quote:
| >>Sorry for being stupid but what's the difference between Auto and Turbo fire?<<Guess Karloch meant a firing-function which constantly repeats pressing the fire-button *automatically* (after it has been turned on via special button) -> auto-fire.
Turbo-fire is almost the same, but you have to hold the fire-button, so that it'll fire rapidly.
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Uops! You explained it so better and clearly than me xD |
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Sousuke msx freak Berichten: 154 | Geplaatst: 04 September 2003, 16:33   |
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| Uops! You explained it so better and clearly than me xD
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LOL thx, but yours was just a little bit more detailed than mine  |
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HeatWave msx friend Berichten: 3 | Geplaatst: 04 September 2003, 17:07   |
Hi everybody, newbie here
I have downloaded and installed the 0.93 version of the Fmsx Emulator and installed all the needed MSX roms files, but no matter what I do the Fmsx keeps on crashing with an Exclamation mark (!) and a system error.
* I reinstalled on both the MMC and the Phone (Nokia 3650) however no result  .
* I rebooted several times, have plenty of ram left (2400kb)
* I tried several MSX roms files
Any idea of what simple step I am overlooking?
Would be so cool to play Metal Gear again on the road....
Tnx in advance! |
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jr msx addict Berichten: 310 | Geplaatst: 04 September 2003, 19:21   |
Quote:
| I have downloaded and installed the 0.93 version of the Fmsx Emulator and installed all the needed MSX roms files, but no matter what I do the Fmsx keeps on crashing with an Exclamation mark (!) and a system error.
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When exactly do you get the error message? When you start fmsx? Or when you are trying to start the emulation? |
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HeatWave msx friend Berichten: 3 | Geplaatst: 05 September 2003, 11:32   |
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| >>I have downloaded and installed the 0.93 version of the Fmsx Emulator and installed all the needed MSX roms files, but no matter what I do the Fmsx keeps on crashing with an Exclamation mark (!) and a system error. <<
When exactly do you get the error message? When you start fmsx? Or when you are trying to start the emulation?
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The program itself runs, but indeed when I press the start button it throws me out with the system error.
Going to try some more options today, any suggestions are welcome naturally  |
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jr msx addict Berichten: 310 | Geplaatst: 05 September 2003, 11:47   |
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| The program itself runs, but indeed when I press the start button it throws me out with the system error.
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If you set MSX1 as the machine type and no cartridge ROMs or disk image, and start the emulation and you get a system error, it most probably means that your "msx.rom" file is incorrect.
Did you try with C-BIOS? Note that the size of "msx.rom" must be 32kB when uncompressed. The emulator does not check if the file is valid when you are choosing the machine type, it only checks if the files exist or not. |
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HeatWave msx friend Berichten: 3 | Geplaatst: 05 September 2003, 12:19   |
Quote:
| >>The program itself runs, but indeed when I press the start button it throws me out with the system error. <<
If you set MSX1 as the machine type and no cartridge ROMs or disk image, and start the emulation and you get a system error, it most probably means that your "msx.rom" file is incorrect.
Did you try with C-BIOS? Note that the size of "msx.rom" must be 32kB when uncompressed. The emulator does not check if the file is valid when you are choosing the machine type, it only checks if the files exist or not.
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You were probably right, I followed the instructions to make a .SIS file with yet another rom file and now it runs! 8)
Thanks for the effort on both the emulator and the suggestions, I'm off to destroy Metal gear. I'll check back 'round here every now and then to keep updated on new MSX stuff.
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