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Development - SymbOS MSX multitasking operating system - help needed!

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SymbOS MSX multitasking operating system - help needed!

nikodr
msx addict
Berichten: 431
Geplaatst: 30 April 2008, 17:39   
Bump!Guys is there any interest to port interpeters for infocom adventures or level 9 text adventures under Symbos?
I think what symbos needs now is applications.i dont think playing a text adventure on a window would be a very hard thing to do.I have seen many interpeters for other systems,so an msx one would be good.

So any interest?
nerlaska
msx user
Berichten: 41
Geplaatst: 30 April 2008, 18:20   
Yes, really will be easy to do it. At less programming with C.
In any case, i hope that Prodatron returns to SymbOS development soon for continue giving support to developers.


Trebmint
msx freak
Berichten: 241
Geplaatst: 30 April 2008, 20:08   
A Z-machine or Level 9 interpreter would be excellent. Also whatabout a GAC interpreter, since this would create over 100+ new msx games. Yes I hope and pray that Prodatron will return one day soon from whatever he's doing.
manuel
msx guru
Berichten: 3186
Geplaatst: 30 April 2008, 23:31   
Note that there's already a Z-machine implementation for CP/M that runs fine on MSX2. You can play Zork
AuroraMSX

msx master
Berichten: 1205
Geplaatst: 01 Mei 2008, 12:27   
And then: scummVM for MSX
nikodr
msx addict
Berichten: 431
Geplaatst: 02 Mei 2008, 23:21   
Manuel running all these adventures through Symbos would be much better than cp/m
 
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