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MSX-Related - A blast from the MSX past

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A blast from the MSX past

MäSäXi
msx addict
Berichten: 364
Geplaatst: 01 Mei 2008, 09:29   
Quote:


Q: Did you see this, by the way, talking about Clive Sinclair: http://www.youtube.com/watch?v=2-kI0urN9tI




Very nice... they teach on TV how to change MSX cartridges WITHOUT turning the power switch OFF !! Maybe they had made contract with computer repair companies, "Pay us and we show in television how to damage MSX very badly and then you´ll get lots of money for fixing endless amount broken MSXs! It´s A Deal!!"
AuroraMSX

msx master
Berichten: 1205
Geplaatst: 02 Mei 2008, 20:23   
Quote:

Very nice... they teach on TV how to change MSX cartridges WITHOUT turning the power switch OFF !!

It was a plot of Sir Clive to destroy MSXes and thus sell more Speccies
MäSäXi
msx addict
Berichten: 364
Geplaatst: 03 Mei 2008, 10:23   
Ahh... OF COURSE!!!!! I was too blind to see the truth.... Sir Clive is really evil Anti-Christ!!
MäSäXi
msx addict
Berichten: 364
Geplaatst: 03 Mei 2008, 10:37   
Hello Paul!! It´s really nice to hear somebody who has made some of my eighties favourite games!!!

In the 80s, seeing wonderful Electric Software logo in MSX´s teevee screen was ALWAYS unbelievable great moment to me!
Here´s some questions.

1) Who are responsible for Electric Software logo and theme music?

2) What´s the story of Shark Hunter´s death scene music? (where eskimo mother leaves with a baby) As it has always sounded very familiar to me...

3) Can you tell us some stories about designing Electric Software´s games? Like which kind of ideas you guys had there before starting programming?

4) Dare I ask this... ? As Shark Hunter and Buzz Off! are GST VIDEO´s games, I don´t remember seeing any mentioning about GST VIDEO in manuals.... that´s why it was this millennium when I first time found a mentioning about GST VIDEO from the internet and wondered VIDEOPAC screenshots of Shark Hunter and Super Bee....
driversoft
msx friend
Berichten: 12
Geplaatst: 09 Mei 2008, 17:42   
Quote:

Hello Paul!! It´s really nice to hear somebody who has made some of my eighties favourite games!!!

In the 80s, seeing wonderful Electric Software logo in MSX´s teevee screen was ALWAYS unbelievable great moment to me!
Here´s some questions.

1) Who are responsible for Electric Software logo and theme music?

2) What´s the story of Shark Hunter´s death scene music? (where eskimo mother leaves with a baby) As it has always sounded very familiar to me...

3) Can you tell us some stories about designing Electric Software´s games? Like which kind of ideas you guys had there before starting programming?

4) Dare I ask this... ? As Shark Hunter and Buzz Off! are GST VIDEO´s games, I don´t remember seeing any mentioning about GST VIDEO in manuals.... that´s why it was this millennium when I first time found a mentioning about GST VIDEO from the internet and wondered VIDEOPAC screenshots of Shark Hunter and Super Bee....



All good questions - unfortunately I don't have many good answers.

1) The Electric Software logo was a vision created by Mick and Jeff, I think, with the music realised by a local musician, and the coding managed by Electric's engineers.

2) Shark Hunter, as I now recall, was Graham's idea for a Videopac game (a time I wasn't with GST), so was updated and realised for MSX.

3) Game design wasn't immensely formal (unlike todays efforts have to be, with dozens of programmers, and many tens of artists, sound engineers, translators, voice artists etc etc), and each game typically had a lead (sometimes an only) programmer. Designs were broken down into component parts (e.g. the 'handwriting' engine for "The Wreck", or a series of character animations for "Shark Hunter", and designed in a layered fashion, often from the bottom up. A game template was essentially very simple - just a main loop that ran the title screen, then sat in a loop calling any potential activity (e.g. read joystick, update coordinates, draw screen) with everyting running against its own timer.

4) Electric Software was owned by Jeff Fenton, as a subsidiary of GST, so I imagine there would have been no legal need to reference GSTs Videopac games - how this was addressed with Phillips I have no idea, but I guess would have depended on GSTs contract with Phillips regarding developent rights.

Maggoo
msx professional
Berichten: 568
Geplaatst: 09 Mei 2008, 19:34   
It's nice to hear about stories of the early days of MSX game developments.

One question I have: Was there any MSX game started by Electric Software which never was finished or released ?
manuel
msx guru
Berichten: 3186
Geplaatst: 09 Mei 2008, 23:23   
Maggoo, on page 2 Paul wrote:
Quote:

Abandoned projects? Well, the Music Editor I wrote (in the Editor series) was unreleased, as far as I know - and I'm not aware that much came of softcard developents either (through ES at least), but I'm prepared to be proved wrong.


DemonSeed
msx professional
Berichten: 769
Geplaatst: 10 Mei 2008, 06:13   
...Besides the priceless information Paul has given us, I still wonder, like MäSäXi, where the music from Shark Hunter originated. Will it remain a mistery? Did some genious mind back then, compose some great-sounding, folk music-like stuff which simply fitted the game?

Besides this, reading the threads and remembering more and more, I realize that Electric Software... Man, it has played a big role on MSX and we're lucky to have a veteran amidst us!

Thanks, Paul for all the information and manuel for asking some good questions!
manuel
msx guru
Berichten: 3186
Geplaatst: 10 Mei 2008, 23:19   
Let me thank Paul then for contacting me in the first place! We really appreciate it!
 
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