openMSX 0.3.1MSX Resource Center MRC MEGA Challenge - Bring the major events from our history to the MSX!           
            
English Nederlands Español Português Russian         
 Nieuws
   Voorpagina
  Nieuws archief
  Nieuws onderwerpen

 Informatie
   MSX Fora
  Artikelen
  Recensies
  Beursverslagen
  Fotoreportages
  Beurzen en meetings
  Enquêtes
  Links
  Zoek

 Software
   Downloads
  Webshop

 MRC
   Wie we zijn
  Kom bij ons team
  Doneren
  Policies
  Contact met het MRC
  Link naar Ons
  Statistieken

 Zoek
 
  

  

 Login
 

Gebruikersnaam

Wachtwoord




Ben je nog niet lid? Klik hier en word MSX vriend!


 Statistieken
 

Er zijn 131 gasten en 0 MSX vrienden online

Je bent een anonieme bezoeker.
 

openMSX 0.3.1

Emulation - openMSX 0.3.1

 Zondag, 18 Mei, 2003 - 21:50
 Ingestuurd door: mth
 Vertaald door: snout
 Onderwerp: Emulatie
 
Today a new version of openMSX was released: openMSX 0.3.1 - Quibus Birthday Release. The released version runs on Linux. We're working together closely with Reikan, so you can expect a Win32 version soon. The release notes are included below.

Release notes for openMSX 0.3.1 (2003-05-18)

It's been a short time since 0.3.0, but we thought the following changes are important enough to release now:
  • Fixed compilation on GCC 3.3.
  • Fixed SDLGL renderer on XFree86 4.3.
Regular development continued as well, so this release also contains the following improvements:
  • New feature: configurable file-extentions.
  • Improved layout of help text (try "openmsx -h".
  • Many improvements to the console, including:
    - Extended the console editing keys (left, right, del, bs, home, end etc).
    - Added key repeat.
    - Reset the scrollback when any key other than page up/down is used.
    - Added resizing and moving to the console.
    - SDL console characters are no longer blended (improved readability).
    - SDL backgroundimage can be scaled and can have any pixel format.
    - Fixed colour of font on GLConsole overlayed on Text1 mode.
  • Emulation and event handling are now done in a single thread. The previous multi-threaded solution was not very portable among platforms or even different versions of the same platform. As a bonus, the single thread model is simpler and more efficient.
  • Improved "make install".
  • Cleanups of the directory structure.
Read the "ChangeLog" inside the archive for a detailed list of changes. In "doc/openMSX-HOWTO.txt" you can find a lot of useful information on openMSX, make sure you read this if you haven't used openMSX before.

Known issues / caveats:
  • In its current alpha state, openMSX is usable for power users, but its interface is not very friendly to casual users yet.
  • Emulation is not perfect yet. However, in the emulator comparison of msx.org, openMSX scored highest on accuracy of all emulators tested. See the bug tracker on sourceforge.net for known bugs.
  • Until we reach version 1.0.0, file formats can change in an incompatible way without backwards compatiblity. Keep this in mind if you create machine descriptions, rom database entries etc.
  • This openMSX release is only tested on Linux. Reikan maintains a Win32 port, which follows openMSX CVS closely, but is not the same. You can find it at www.ranpub.com/openMSX4Win32/
    Running on BSD, Mac OS X, BeOS etc (wherever SDL runs) should be possible, but will probably not work out-of-the-box. If you are compiling on such a platform, please share your experiences (see below for contact info), so we can make openMSX more portable.
  • CPU and graphics performance varies a lot, depending on the openMSX settings and the MSX hardware and software you're emulating. Some things run fine on a 200MHz machine, others are slow on a 2GHz machine. Some performance tips:
    - Make sure there are no CPU consuming background processes running.
    - Generally, MSX1 emulation is fastest and turbo R emulation is slowest.
    - SDLGL renderer needs hardware acceleration to run at a decent speed. Disabling scanlines and blur (set to 0) helps on older graphics cards.
    - Use 16-bit colour mode instead of 32-bit (platform setting is used).
    - Use line accuracy (default) instead of pixel accuracy.
    - Turn on frame skip ("set frameskip auto".
    - Use low-res SDLLo renderer (75% less pixels to fill).
If you want to contact the openMSX development team you can:
  • Send a message to the openmsx-devel mailing list.
  • Talk to us on channel openmsx on irc.freenode.net.
  • Use the "Support" tab on the project page.
Relevant links: openMSX Home Page, Project page on SourceForge



 
 


Door Google



 Recent nieuws
 
Sunrise maakt de tweede serie Nowind Interfaces 
MSX Basic 25-jarige jubileum competitie: Space Scape 
MSX Basic 25-jarige jubileum competitie: UFO 
MSXdev'08 - QBIQS aangekondigd 
RU Barcelona - een korte video impressie 
blueMSX 2.8 
Luppie sponsor van MSXdev'08 
MSX Calamar 
MSX revival nieuws: Wii, MSX rechten, 1chipMSXes en meer 
Delta Soft werkt website bij  

[ Nieuws archief ]

 Laatste forum posts
 
MSX2 3.5" disk formatteren?
Veel cartridges te koop.
Heel veel MSX games te koop, toffe titels!
Sunrise probleem
ikke kom weer eens kijken...
Turbo R geeft fouten in Testmap v4.2
Engine Software en slipjeloze medewerksters
op zoek naar Arjen Zeilemaker
Metal Gear 2 - Solid Sneek... De loopdoor
Ervaring met OCM update One Chip MSX improvement project

[ Toon forum ]

 Enquête
 
With whom would you like to celebrate MSX25?

Kay Nishi
Bill Gates
Hideo Kojima
Martos
Wammes Witkop
Someone else (comment!)

[ Toon uitslag ]

 Laatste reacties
 
MSX-computerdag St. Nicolaasga video van Kier Kracht
Bussum 2007 - Robert Vroemisse (Yum)
Kris' Zemmix website
Golden Power Disk 12
MSX Worldwide magazine - het einde?
Bonami Retro-beurs
MSXplugplay
Gek Duits Unreal Tournament-kind op MSX
MadriSX - link toegevoegd
MRC Scene Music Remake Challenge
 Affilates
 
WOOMB.net
Play-Asia
eBay
 Sponsored Links
 

(c) 1994 - 2008 Stichting MSX Resource Center. MSX is een trademark van MSX Licensing Corporation.