As a user I'd like the big challenge with no limits. But as said, time is more and more of an issue. Assembling a team to create such a big thing is more of an utopia then. To keep it doable I chose for the one person option...
Exactly, the 'small challenge' refers to the efforts required. E.g. someone could make a tune in MBWave with a 1MB wave kit, that's a large entry then, but still one someone could do in a weekend's time.
Likewise, a team made out of a coder, designer and composer could spend half a year on a 32 KB game ROM.
Yes, small one is (theoretically) the best option but the last years seems that we are making use of the msx powerful at 50%, even less. I miss more MSX2 developments for instance...
I vote for no limits on size and compatibility, but just say 3 months to deliver.
Usually during holidays in summer one have more free time to do some coding.
I vote for No Limits because I hope for a new MSX-Game Record one day: The biggest RPG ever seen on MSX. With MSX-2 Graphics, MoonSound, a giant Game World, an epic story (with a lot of Demos between the scenes), several quests, storys beside the main plot, different endings and so much more ...
I vote for No Limits because I hope for a new MSX-Game Record one day: The biggest RPG ever seen on MSX. With MSX-2 Graphics, MoonSound, a giant Game World, an epic story (with a lot of Demos between the scenes), several quests, storys beside the main plot, different endings and so much more ...
A no-limits contest already exists here. ;) and it looks even more promising than last year ;)
You're right Syn ... and I think we all must thank the developers so much that they keep MSX alive. But ... and I hate to say but at this point ... I hope for a giant RPG the MSX World never seen before. The UMAX Adventures in the middle/end of the ninethies were the right way. Playing PA3 and The Lost World was soooo funny. As they published Realms Of Adventure I thought that my dream came true. But after realeasing the first disk they stopped the project.
Ah ... there is one thing I forgot ... a "full translation challenge" ... there are so many games untranslated until today and I think that could be another nice challenge ...
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