Imanok brings us the seventh entry to the Snowfall Challenge. 'Nieve' is Spanish for 'snow'. His snowfall effect was coded in Nestor Basic.
The seventh entry to the bounce challenge really captures the classic demo feel. Apart from a bouncing scroller you will also see a nice logo, wave and coloured bars effect.
Team Bomba's contribution to the Under Water Challenge is a GFX9000 demo, consisting out of two parts. If you have an IDE, SCSI or CompactFlash interface and a Moonsound with at least 256kB SRAM, you will also hear an underwater Moonsound song.
A PSG version of the Finnish christmas song 'Heinillä härkien kaukalon'.
MSX wallpaper; MSXart'06 entry
Raytrace demo in 64x48 pixels. Requires MSX2 or higher, 32K RAM and 128KB VRAM. English and Spanish manuals are provided.
Graphical show supported by a soundeffect
Infinite's entry to the Airwaves challenge is a trackmo. Their second 4motion production, Wings, is an impressive Moonsound tune for 512kB SRAM, combined with a cool demo for MSX2 with 512kB memory. Enjoy.
This MSX1 game can be started with 'S'. You can control the worm (or snake, so you like) with the Z and X keys. Enjoy!
A set of 5 Bombaman levels by YUM