On screen 1, with lots charsets fitting into vram, things are easy.
And there I too would like to see graphics beyond "second color is always black".
see coleco avenger:
http://www.youtube.com/watch?v=vmPctUujTcU&t=0m50s
ignore the simple patterns. there are tiles with not black as second color. the game could have been 1 pixel scroll. and some better color choices instead the early cyan magenta age.
a sighting of another game in the streetfighter video:
http://www.youtube.com/watch?v=dm_IocpTeag&t=3m56s
Very nice! and most of the tiles are scrollable.
Having asm sources would allow a direct port to z80
http://atariage.com/forums/topic/216190-mr-chin/?hl=+mr%20+chin
Mr. Chin runs on TI-99/4A too. :)
Having asm sources would allow a direct port to z80
I'm afraid that you're being too optimistic here
You can try to convert each subroutine opcode by opcode using original data and graphic
I started with ti 99/4a before moving to MSX. Been trying to buy a TI but they are expensive. I remember a game, I think in basic, where there were 9 'houses' and you had to move to them but you could not cross your earlier path. Any TI user know what game that is? Every house had a number inside it and your sprite would leave a trace in a different color.
I had a ti 99/4a in 1984 or something, there were still games being sold but very expensive. Most games were on cartridge and I used a black and white tv for it
About Road Fighter, I think someone actually ported it to the Coleco (done by opcode Games according to http://colecovisiongamesinfo.blogspot.com/2011/09/road-fight...). You may want to try contacting him as he probably has some understanding of the inner working of the game already.
greetings also for Titanium.
It looks awesome
in openMSX you can use the following command to see the screen 1, 2 or 4 graphics:
tileviewer::showall
or individual tiles:
tileviewer::showtile 2
So I never realized there was a tileviewer command in openmsx... Very neat feature for debugging!!
Unfortunately I just tried it in openmsx 0.15.0 and I get an error message "invalid command name".
Am I missing something?