so... why didn't you enroll with this on dev21. Couldn't get it ready in time?
No, unfortunately not.
I had a far much busier summer than I expected.
The latest version is available here: http://msxvillage.fr/upload/fs0218.rom
This version can be diffused freely because it does not contain any more the music of which I did not have the copyright.
However, I have not yet finished handling all the rules of the "service".
I'm already going to try to finish this before I think about adding an AI.
But I'm kind of at the end of my rope for a 64K cartridge and will have to look into mappers.
This is not easy to manage in C.
No worries, there's always dev22
keep up the coding, serve well
About running out of space, aoineko, are you using compression? If you are not, you can save a lot of space using it, and I would recommend ZX0 ( https://github.com/einar-saukas/ZX0 ), which is a new compressor, that typically compresses significantly more than the usual pletter/aplib.
Yes, I'm using compression. It's my own algorithm optimized to my graphic data.
I also think it is not worth you rush to release the game as long as it is not finished. It will be an excellent candidate for MSXdev'22.
Any news about this game?
I was blocked by the lack of space in my 48K cartridge to finish the game.
Since then, I have been working on my game library.
In particular, I've added support for ROM mapper; which solves the space problem for Final Smash. ^^
I would like to release a first clean version of my library before I get back to the game.
It shouldn't be too long now. #FamousLastWord ^^
I hope this promising tennis game will be finished
Fun fact, I just compile it again 15 mins ago after few months of pause... but I broke something with MSXgl updates.
I'm debugging the issue...