Looks neat, once you get collisions sorted out and adjust the flying (seems it is going up too much compared to the real game), will be really cool
Yes, to be honest I changed the feel a bit because I think the original is so hard to play, my record is 6 , So I was thinking to make it a bit more playable…
The check is still something I have to do. And I have to make things a bit smoother as well but it is very funny to make something like this.
Yes, to be honest I changed the feel a bit because I think the original is so hard to play
Yeah, looks much better, but there is huge problem that the bird does not fall exponentially... I mean... You can adjust the curve, but if you remove that exponential factor completely, you are gonna ruin the gameplay IMHO (as the vertical speed is fixed already) Other than that, this looks pretty damn awesome!
Small update:
Scroll is improved, adding collision detection
Still need some work on the intro screen animation etc.
IMHO that's brilliant!
Thanks now i added "game over"
Okay, i changed the graphics a bit, i think it looks much better and colorful now. Hope you agree with me.
A little game-play and refresh issues to improve and then i have to start other bigger SymbOS G9k project
Not sure what .. I'm glad i can beta test the G9k in Quigs now for Trebmint, as he did amazing job i think.. Hope he will release it soon so everyone without program skills (Like me )can make this. Oh yes, we need sound as well..
Really looking nice edoz!! Nice g9k game!!!
Will you be working on more G9K games as future games?
Yes for sure! Not sure what.. but this Flappy is just for testing out, to know the behavior on different Z80 machines, (As it runs on CPC and ENTERPRISE as well) to get familiar with it. And more important to help Trebmint with Quigs to improve the dev. tool for SymbOS.