Tam Tam Twins is the same game as Chiki Chiki Boys, isn't it?
Chiki Chiki Boys is the Japanese name of "Mega Twins", that Capcom side-scrolling platform, right?
Tam Tam Twins is the same game as Chiki Chiki Boys, isn't it?
Chiki Chiki Boys is the Japanese name of "Mega Twins", that Capcom side-scrolling platform, right?
IMHO it has something that reminds me Super Mario Bros 2... actually it looks like BC KID was entrapted in a SMB2 level while he was wearing a blue pyjama :)
Ah, just kidding... the graphics is actually looking stunning to me... is it really running on a MSX1 machine ?
Tam Tam Twins is the same game as Chiki Chiki Boys, isn't it?
Chiki Chiki Boys is the Japanese name of "Mega Twins", that Capcom side-scrolling platform, right?
I'd definitely *LOVE* to see a MSX1 conversion of that classic masterpiece that is (IMHO) SOLOMON'S KEY :)._,._,
Indeed, the graphics is stunning
I assume those NPCs and player(s) are all sprites? I guess there's some strategic placement of sprites all around then, in order to avoid flicker. Currently it looks like each entity has 2 sprites on a row.
Short videos while girls strip their clothing ....
humm...
So, what are you waiting for?
Btw, the twins look hot!
funny, you can't "avoid flickering" since "flickering" is a software build method to avoid (and here it comes) invisibility of sprites.
You see, when more than 4 sprite (lines) are on a horizontal line, that line magically disappears on all sprites with a higher plane nr than those 4 sprites.
A "flickering", or interlacing, routine is a good creative solution to have all sprites visible, at least for a moment of time. With high framerates that interlacing get faster.
So, wolf, get cracking on multi layered sprites (you know, a black outline to clearly separate sprites from backgrounds...). We love interlaced sprites
(see how Konami does that trick and why they maintain great gameplay)
yeayea, when I'm mentioning flicker I ofcoz refer to the sprite limit itself, sprites which idd just disappear rather than flicker. And about the outline: sure! -> On MSX2.