Games I´d like to see this year in MSXDev

Página 4/11
1 | 2 | 3 | | 5 | 6 | 7 | 8 | 9

Por cesco

Champion (453)

Imagen del cesco

17-06-2008, 23:23

Tam Tam Twins is the same game as Chiki Chiki Boys, isn't it?

Chiki Chiki Boys is the Japanese name of "Mega Twins", that Capcom side-scrolling platform, right?

Por cesco

Champion (453)

Imagen del cesco

17-06-2008, 23:23

Tam Tam Twins is the same game as Chiki Chiki Boys, isn't it?

Chiki Chiki Boys is the Japanese name of "Mega Twins", that Capcom side-scrolling platform, right?

img265.imageshack.us/img265/4896/tamtam08eu9.png

IMHO it has something that reminds me Super Mario Bros 2... actually it looks like BC KID was entrapted in a SMB2 level while he was wearing a blue pyjama :)
Ah, just kidding... the graphics is actually looking stunning to me... is it really running on a MSX1 machine ?

Por cesco

Champion (453)

Imagen del cesco

17-06-2008, 23:23

Tam Tam Twins is the same game as Chiki Chiki Boys, isn't it?

Chiki Chiki Boys is the Japanese name of "Mega Twins", that Capcom side-scrolling platform, right?

Por cesco

Champion (453)

Imagen del cesco

17-06-2008, 23:30

I'd definitely *LOVE* to see a MSX1 conversion of that classic masterpiece that is (IMHO) SOLOMON'S KEY :)._,._,

Por dvik

Prophet (2200)

Imagen del dvik

17-06-2008, 23:43

Indeed, the graphics is stunning Big smile

Por wolf_

Ambassador_ (9970)

Imagen del wolf_

17-06-2008, 23:46

I assume those NPCs and player(s) are all sprites? I guess there's some strategic placement of sprites all around then, in order to avoid flicker. Currently it looks like each entity has 2 sprites on a row.

Por JohnHassink

Ambassador (5605)

Imagen del JohnHassink

18-06-2008, 01:20

Short videos while girls strip their clothing ....
humm...
Cool

So, what are you waiting for? Smile

Por ro

Scribe (4707)

Imagen del ro

18-06-2008, 08:44

Btw, the twins look hot!

Por ro

Scribe (4707)

Imagen del ro

18-06-2008, 08:44

funny, you can't "avoid flickering" since "flickering" is a software build method to avoid (and here it comes) invisibility of sprites.
You see, when more than 4 sprite (lines) are on a horizontal line, that line magically disappears on all sprites with a higher plane nr than those 4 sprites.

A "flickering", or interlacing, routine is a good creative solution to have all sprites visible, at least for a moment of time. With high framerates that interlacing get faster.

So, wolf, get cracking on multi layered sprites (you know, a black outline to clearly separate sprites from backgrounds...). We love interlaced sprites Wink
(see how Konami does that trick and why they maintain great gameplay)

Por wolf_

Ambassador_ (9970)

Imagen del wolf_

18-06-2008, 10:04

yeayea, when I'm mentioning flicker I ofcoz refer to the sprite limit itself, sprites which idd just disappear rather than flicker. And about the outline: sure! -> On MSX2.

Página 4/11
1 | 2 | 3 | | 5 | 6 | 7 | 8 | 9