Metal Gear for Amiga 500 (and higher) released

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By ren

Paragon (1855)

ren's picture

22-05-2021, 23:10

Another bug: I'm in building 2, class 4, running low on rations (not sure if I depleted them), got some from guards, checked how many I had in stock, 18?

Minor thing: plastic bomb is called 'pipe bomb' in inventory (but called correctly when picking them up).

And another: Schneider instructs you to check/bomb walls that sound hollow, only you used a sound effect that sounds like crumbling stone/rock.. Perhaps Schneider's text should be altered here a bit, instructing you to bomb walls that seem or sound brittle.

By h0ffman

Rookie (19)

h0ffman's picture

23-05-2021, 10:05

Hey ren

Thanks for the feedback. I should have had you on the testing the by the look of it. I'll check out those bugs for sure.

By gdx

Enlighted (4628)

gdx's picture

23-05-2021, 10:23

ren wrote:

have you tried vAmiga?

I can't because only OSX v10.14 or higher is supported.

By ren

Paragon (1855)

ren's picture

23-05-2021, 13:52

https://emulation.gametechwiki.com/index.php/Amiga_Line
https://en.wikipedia.org/wiki/List_of_computer_system_emulat...

Can you run RetroArch? Then you can possibly use PUAE.

---
@h0ffman: you can hit me up for your next project ;)

I have an UX/'quality of life' thing still: the ability to exit the pause menu with the secondary action button (N/M) (regardless of cursor position. So that would be similar to choosing 'continue') Now it's just a bit annoying when saving: you have to leave the save menu with secondary, and then the main menu via 'continue'.

And I don't think there's support for the (official) cheat passwords? (Note that the instructions given there are wrong: you must not press enter.)

Aargh, made it to the end, only to have one ration short.. :face:

And just some comments on the character artwork: I like it, and like that Toni based it on the characters from the manual. Only I do think the colors are a bit out of tone, and a bit much at times, and it would be an improvement IMO to fit them more to the overall (color) tone (/palette) of the game (so e.g. more sober). I didn't find Ellen's character to match very much with the character on the playing field (hair color?) Also not sure about Big Boss's red eye.. (Red opposed to blue? :) I guess I would have preferred more natural/realistic.)

Oh, and regarding the Steve/Diane thing: funny, but I would just leave it to what it was :) (It's kinda out of tone IMO.) (Or have some setting/toggle for this, but then this is the only instance you took some (extended) liberty I think :))

Anyway, awesome/enjoyable work & plays really well! And there's some good bass in your tunes! :hannibal: (Beyond Big Boss: big up, big up, big up! ;)) (you should do an extended VIP version of that? ;) Though I'm digging Mercenary as well, goes hard! Sneaking Mission also awesome, great work on the hats (and all-round)! The emu's < 100% stereo separation improves things as well I suppose :)

Oh, haha, I just now checked Discogs..(!) I've (still) got crates filled with breaks here.. ;) (talking about good bass.. ;)

By ren

Paragon (1855)

ren's picture

23-05-2021, 15:02

@gdx: any luck? An old OS X build of PUAE can be found here (Binary Devotion).

By h0ffman

Rookie (19)

h0ffman's picture

23-05-2021, 17:43

Hey ren.

So there's a reason you can't use the 2nd button in the pause menu.

Up up down down left right left right b a

By ren

Paragon (1855)

ren's picture

23-05-2021, 19:14

Ha! But you just spoiled that now... Wink

Ah, but well, that code didn't apply to MSX-land anyway (AFAIK) (so we MSX freaks wouldn't have guessed it probably Smile)

The game will crash ('Software Failure') when choosing HIRAKE GOMA, and after having left the menu, opening your items inventory. Are the Software Failure crash codes relevant?
In the above case I get
8000 0004 task: 00081bb2

In another instance (applying multiple cheats, inv. screen goes black then instead of garbled gfx) I got
8000 000B task: 00081c3a

Ah, yes, the passwords on the gen.msx page are not complete. CheatMSX then :) You're missing NORIKO :) (though it's not in logic/passwords.asm - should test that on MSX..) (tested.. NORIKO seems bs)

I notice enemies disappearing from screen after applying a cheat.
I'm emulating an A1200 in FS-UAE.

A solution to that QoL 'issue' could be being able to use F1 anywhere to exit the menu again?

Sometimes when I start a new game, I don't see the white submerged Snake sprite.

By ren

Paragon (1855)

ren's picture

24-05-2021, 01:16

Our 'new' Amiga/MSX friend was at it again with Amiga Bill on Twitch: Metal Gear Release Party with Guest The H0ffman ;)

Starting @ 22:30 (interview / game discussion/demo from 25:50)

By ren

Paragon (1855)

ren's picture

24-05-2021, 04:45

@h0ffman: that 'top secret' project MSX related? Smile

Surely yes on your Gradius (2) assessment Wink (funny, I actually had the (frisky) thought earlier suggesting that as possible 'next project' Wink) (but then again, as you say yourself, many quality games (and completely disregarding possi/feasibility o/c) Wink) I *did* actually make the suggestion to Pazos :) (and look at my prophecy there ;))

You're aware of the existence of the Gradius 2 enhancement patch?

Never played it, but the refined/enhanced version you can find in Salamander Portable for the PSP is a pretty fine looker / interesting version as well (pretty good balance enhanced <> true to the original I think) (it's actually pretty much how it could look/be on Amiga? :)) Looks pretty much to be a direct port / conversion from the MSX (sources)?

By ren

Paragon (1855)

ren's picture

24-05-2021, 11:46

Perhaps you know of these resources already, so next to FRS's patches, there's the work of Victor Martinez (and contributors). E.g. Gradius enhanced, Nemesis 3 enhanced. Cheers!

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