Hi!
I just read a review on Nemesis 2 at "Passion MSX" and it says "We are supposed to have 16 colors displayed simultaneously, but when looking at this more closely, programming tricks allowed to exceed this simple number. " AFAIK There is no such tricks in Nemesis 2 or any other game on the msx1 and if there is I would realy like to know what technique they are using. I am familiar with lots of techniques to get more colours, but thats when coding demos on the atari st. can anyone shed some light on this? Thanks
/Tobias
Login or register to post comments