When I was porting the V9958 to the Tang Nano 9K I though it was my project that I made some mistake then I tried on my MisterFGPA and the same behaviour happens there. I don't know if this has been discussed here before but the sprite multiplexing in OCM/ESE MSX at least for 123 modes seems broken. See the short video:
https://www.youtube.com/watch?v=XbxgC7INQF8
It wasn't supposed to be like that. Zanac multiplexes them beatifully. Maybe it is getting the wrong 5th sprite number ? I am trying to understand the code.
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