Hey guys,
I've got a Panasonic FS-A1WX MSX2+ with the factory-standard 64kb RAM and 128kb VRAM, and I'm... not a hardware person in any way whatsoever (I've never soldered anything in my life, and am scared to try for fear of damaging my machine!), so I've mostly been using my system these last two and a half years to play cartridge games and Japanese disk games.
Recently, however, I saw a really good price for a "Musical Memory Mapper" cartridge on eBay, and while I don't really need the musical part of that cartridge for anything, I did find the memory mapper part a little too tempting (as it would increase my base RAM by 1024kb when inserted), and wound up buying the thing.
When I finally got it in the mail, I popped it in and tried it out with a variety of European games that typically require 128kb RAM instead of 64kb RAM... and, well, it works. But not with every game. I'd say the ratio is more like 50%, in fact.
Basically, here are the 128kb games I've tested it with, both successfully and unsuccessfully:
Successful (these work 100% flawlessly when I have the MMM cartridge inserted):
- Zoo
- Akin
- Core Dump demo
- Pumpkin Adventure III
Partially successful:
- The Witch's Revenge (it plays, but the intro graphics are pretty heavily corrupted)
- Ducktales (it mostly plays, but some options from the main menu cause my system to hang when selected)
- "Lilo" from KAI Magazine Collection cartridge (only if the game cartridge is in slot 1 and the MMM cartridge is in slot 2, for some reason; if it's the other way around, the game still hangs like it would if I tried playing it without the MMM cartridge inserted at all. Additionally, there's some graphic corruption in the intro when the screen attempts to scroll, but the game plays smoothly otherwise)
Unsuccessful:
- Pixess (claims I don't meet the 128kb RAM requirement, then hangs)
- Shrines of Enigma (displays the Sunrise logo, then hangs on a black screen)
- Sir Dan (hangs)
- Everything else from the KAI Magazine Collection cartridge (Nuts, No Name, and System Saver all run well but slowly without the MMM cartridge inserted, but they all exit to BASIC with a Syntax Error shortly after booting up if I have the MMM cartridge in)
Whew! OK. So I've been assuming the reason this doesn't work with 100% of the games I've tried is because some games just use different memory allocation code than others. But it occurred to me the other day that maaaaaybe the reason some of them don't work is because of the "Musical" part of this "Musical Memory Mapper" cartridge. Could it be, do you think, that whatever music-enhancement code is present on this cartridge is interfering with its ability to successfully allocate memory for certain games? Like, would I be better off with a simple 1024kb Memory Mapper cartridge, hold the "Musical"? Or should there, theoretically, be no difference whatsoever?
I figure someone here must know what the difference is between the Musical and non-Musical iterations of this cartridge, and must have some idea whether or not that difference could be cutting into my compatibility. Or perhaps someone here knows a way to get the most out of this cartridge, allowing me to play some of the games on my "unsuccessful" list, or have a better experience with some of the games from the "partially successful" list.
Really, any info anyone can provide at all would be appreciated!
Thanks, and take care!
-Tom