VeejingSX 0.9b

VeejingSX 0.9b

par RobertVroemisse on 30-12-2011, 09:54
Sujet: Software
Étiquettes: Aorante, VeejingSX

MSX user aorante has released a new version of his Veejing program that allows you to create your own 8-bit flavored VeeJay sets on MSX. With this tool you can set a variety of animated background layers and, with just a simple push of a button, add animated sprite layers and additional ainimations over it. Especially for the not-so-creative-people who would like to use the program as well, aorante has made some nice presets with visual effects to use. VeejingSX is available as a 32 Kb ROM, 2DD Disk image and even as a WAV or MP3 to load it through your cassete port.

Relevant link: VeejingSX 0.9b

Commentaires (5)

Par LeandroCorreia

Paladin (963)

Portrait de LeandroCorreia

30-12-2011, 14:16

Nice FX. I wonder how cool a rhythm game for MSX would be with such kind of videoFX. Smile

Par poke-1,170

Paragon (1783)

Portrait de poke-1,170

31-12-2011, 16:25

very nice ! it would however benefit (without even having tested this) by using your own content. Since it's all pre coded I suppose you're limited to what the program has to offer, preset wise. Maybe having a little drawing program to design your pictures and a sprite editor to substitute the existing sprites could be an idea. That way you can make your own content.
Nevertheless, great seeing a vj tool for the msx. Makes you wonder what could be developed on an msx2 ... I'm all for help Wink


Par poke-1,170

Paragon (1783)

Portrait de poke-1,170

31-12-2011, 16:21

oh come to think of it, I used an 8280 a couple of times over the years in vj sets, so you could use the video input and mess up the screen in various ways.

Par Kanarie

Rookie (21)

Portrait de Kanarie

04-01-2012, 22:18

Nice indeed!
It would be even nicer if you could edit the texts easily (without PEEKing / POKEingSmile

Par aorante

Resident (47)

Portrait de aorante

11-01-2012, 12:15

I uploaded the source.

In future versions I would add a content editor.
Now, I'm getting better the effect of pseudo-glitch and I have changed the way of generating random values ​​for the background noise.