I finally learned what poke -1,170 does

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Par TheKid

Paragon (1238)

Portrait de TheKid

26-09-2017, 07:44

@Feiraco, POKE &HFFFF,&HAA you mean Smile Which is the same as POKE -1,170

Par Feiraco

Master (138)

Portrait de Feiraco

27-09-2017, 15:09

But I don't recognize that one.... I think there was another famous poke with similar effects. Anyone?

Par Manuel

Ascended (18950)

Portrait de Manuel

27-09-2017, 17:53

Poke 65535,168?

Par poke-1,170

Paragon (1769)

Portrait de poke-1,170

27-09-2017, 18:07

At the moment eating dinner Wink

Par hamlet

Scribe (4105)

Portrait de hamlet

27-09-2017, 18:36

Good one!

Par Samor

Prophet (2150)

Portrait de Samor

28-09-2017, 17:50

janvv wrote:

Ren: I'm honoured that you remember rpgfan.demon.co.uk. It's gone for good unfortunately!

Not on the wayback archive, though (although not everything is working)... and I remember that site too Smile

Par janvv

Resident (41)

Portrait de janvv

28-09-2017, 22:56

My games were all written in MSX-DOS. I don't think I ever needed to do subslot changes, or even slot changes, or use a memory mapper.

Par sd_snatcher

Prophet (3551)

Portrait de sd_snatcher

28-09-2017, 23:16

Grauw wrote:



The universal poke to do this is:

Harder to remember, but works on every machine :D

In fact, the "universal POKE" is not so universal. It doesn't work in the Victor HC-90, HC-95 and machines of the Sony HB-F500 series. And probably any machine that has its RAM in an expanded slot-0. :)

Par Samor

Prophet (2150)

Portrait de Samor

28-09-2017, 23:24

170 forever! those stupid sony machines with their 255; always had to check the .LDR files....

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