What games, ported from zx, in your opinion could have enourmus improvements if coded directly for msx1?
(Do not aswer, all. I'm looking for huge improvements not little adjustment)
!login ou Inscrivez-vous pour poster
What games, ported from zx, in your opinion could have enourmus improvements if coded directly for msx1?
(Do not aswer, all. I'm looking for huge improvements not little adjustment)
Almost all, I would say. If you are referring to big hits released worldwide for the rest of 8bit/16bit home computers:
Almost all, I would say. If you are referring to big hits released worldwide for the rest of 8bit/16bit home computers:
Altered beast and batman appear to be too much hw sprite intensive to be realized on msx1
oO, do you agree?
No, just use large tile sprites, like in the cure.
And what about Knight Lore ? May be on msx1 could be less monocromatic and with better sound effects/music.
The same applies to all Ultimate spectrum hits that were later ported to msx1.
No, just use large tile sprites, like in the cure.
IMHO tile sprites are ugly. I don't like the framed appearance they have.
No, just use large tile sprites, like in the cure.
IMHO tile sprites are ugly. I don't like the framed appearance they have.
That's the problem...
So two considerations:
1) The use of hw sprites could be only for the main charater and /or weapons, leaving the enemy in sw sprites as they are...
2) Some titles do not look soooooo bad (check Ghost'n'Goblins for commodore c16, that does not have HW sprites) if done properly, they are FAST!, thanks to tile modes of msx1
And what about Knight Lore ? May be on msx1 could be less monocromatic and with better sound effects/music.
The same applies to all Ultimate spectrum hits that were later ported to msx1.
Similar improvement is on outrun /msx1 . the game use hw sprites for the Ferrari to outline the red car.
the zx spectrum have a mono coloured car.
Tile sprites can be used for enemies that move quite fast
and when the background has one prevailing color (e.g. black)
Otherwise, forget them.
IMHO the best is for bullets of size approx 8x8
BUT
even LARGE (say 32x32 pixels) animated enemies, that move quite fast
can be safely represented as tiles (eg. a large rolling rock that falls)
prolly altered beast could have been far better using tile sprites, as enemies
and main characters are large and in theory fast.
(maybe this could have implied some background limitations, but who cares?
it is hard to do worst than Activision did....)
Yes, tile enemies can work quite well. Especially for large enemies and 'bullets'.
A good example is La-mulana (yes again. I'm in love with this game). They use hardware and software sprites in an exellent way.
Just added the other Double Dragon: http://www.generation-msx.nl/msxdb/softwareinfo/3428
Can someone send me cover scans and give me the additional information, so I can complete the entry? E.g. the year is missing.
Ivan, can you send me a mail about SWIV?
Don't you have an account yet? Become an MSX-friend and register an account!