Lilly's Saga - The Stones of Evergreen

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Par aoineko

Paladin (706)

Portrait de aoineko

21-12-2021, 23:49

This is a very exciting project!
I will be looking forward to it.

Par thegeps

Paragon (1125)

Portrait de thegeps

22-12-2021, 06:58

santiontanon wrote:

Doing a physical edition (box, packaging, labels, manual, etc.) is *a lot* of work, and you really don't want to have to do it twice Smile

It was. oO oO oO

Par foody

Champion (460)

Portrait de foody

22-12-2021, 15:45

What do you mean it was?

Par thegeps

Paragon (1125)

Portrait de thegeps

22-12-2021, 15:56

Just recalling what I did for Freedom Fighter physical edition...

Par QBee Sam

Champion (281)

Portrait de QBee Sam

22-12-2021, 23:43

Manuel wrote:

Calm down and let the developers finish it properly. Good stuff takes time! It will be worth the wait, as I see it.

+1

Par Bengalack

Hero (660)

Portrait de Bengalack

23-12-2021, 00:02

foody wrote:

Just a thought, what do you think? (-grin-, hoping to buy the disk edition hehehe)

Thank you for your interest and suggestions for alternative ways of distribution.

There are several reasons for going rom-format, and technically, we are beyond the point of no return now. The game is utilizing the features of the megarom-format - storage space and speed, so that is pretty much set already Smile

In the mean time, progress is being made every day. Will show some more stuff in not too long Smile

Par foody

Champion (460)

Portrait de foody

23-12-2021, 15:52

Bengalack wrote:
foody wrote:

Just a thought, what do you think? (-grin-, hoping to buy the disk edition hehehe)

Thank you for your interest and suggestions for alternative ways of distribution.

There are several reasons for going rom-format, and technically, we are beyond the point of no return now. The game is utilizing the features of the megarom-format - storage space and speed, so that is pretty much set already Smile

In the mean time, progress is being made every day. Will show some more stuff in not too long Smile

+1

Par Bengalack

Hero (660)

Portrait de Bengalack

06-01-2022, 21:47

Manuel wrote:

One more of these: maybe you can add a simple animated block for the water? One or two blocks that you update every couple of frames should be enough.... makes it look a little less static and more dangerous.

And now more of my friends are asking for animation on water as well oO I guess I need to revisit this one Smile In theory there will be color-clash, but maybe some design and code compromise can sort out a compromise that works? We shall see Smile

Par wolf_

Ambassador_ (10035)

Portrait de wolf_

06-01-2022, 23:10

Just imagine adding the water animation could cause slowdowns, bugs 'n crashes.... 'his water broke' Tongue

Par Manuel

Ascended (19059)

Portrait de Manuel

07-01-2022, 00:01

A palette animation could also work. If you still have colors left for that Smile

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