Tetris - Graphics library demonstration

by snout on 08-04-2011, 15:25
Topic: Development
Languages:

Source: Sharksym's MSX World

The Korean MSX developer Sharksym has released a demonstration game of his recently announced Graphic Library for Hitech-C. Although the library itself has not been made available yet, at least you can enjoy a nice little variation on Tetris.

Relevant link: Tetris - Graphics library demonstration

Comments (10)

By ARTRAG

Enlighted (6891)

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08-04-2011, 17:34

Lovely implmentation!!
The game looks great (even if the audio is missing)

By janghang

Expert (125)

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09-04-2011, 07:40

a direct link to the game: http://pds21.egloos.com/pds/201104/08/40/TETRIS_20110408.zip

this is for msx-dos2. the main memory requires at least 256KB.

By Manuel

Ascended (19062)

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09-04-2011, 11:02

A very nice version of Tetris indeed! Well done! I especially like the smoothness of the movements of the blocks. I don't think I've see that before on MSX.

By Marq

Champion (387)

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09-04-2011, 20:09

If you happen to use SDCC for MSX development you might find this little lib useful, too:
http://www.kameli.net/~marq/kode/msxlib28082010.zip
The newest version of the lib used in Atsaas and Adnukes, containing stuff such as screen mode setting, different highly optimized VDP copy routines, sprite control, mouse/keyboard/joystick handling, memory copy/clear and file reading.

By JohnHassink

Ambassador (5630)

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09-04-2011, 21:05

Is there a way to run it without using DOS2?

By ARTRAG

Enlighted (6891)

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09-04-2011, 21:38

No
it uses the dos2 memory mapper

By JohnHassink

Ambassador (5630)

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10-04-2011, 04:19

Then I hope someone will make a YouTube video or something (pretty please?).

By Manuel

Ascended (19062)

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10-04-2011, 14:46

John: you could always run it on an emulator Smile

By JohnHassink

Ambassador (5630)

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10-04-2011, 15:42

Manuel: I'm scouring the openMSX manual, but is there an easy way to do that? I'm sorry, but I can't work it out. It must be a case of PEBKAC. Smile

By Manuel

Ascended (19062)

Manuel's picture

12-04-2011, 22:44

I used the IDE extension, booted from my installed virtual IDE disk and then ran it from the floppy drive.

With openMSX (and emulation in general), you just have to think: how would I do this on a real machine?
And then you do the same on the emulated machine.

What about plugging an MSX-DOS2 cartridge? Or using a turboR, with built in MSX-DOS2?