TriloTracker beta thread.

Pagina 17/52
10 | 11 | 12 | 13 | 14 | 15 | 16 | | 18 | 19 | 20 | 21 | 22

Van syn

Prophet (2106)

afbeelding van syn

18-03-2014, 14:59

nice stuff that voice changing.
Is this a special command or are the changes predefined in the instrument editor?

Van JohnHassink

Ambassador (5624)

afbeelding van JohnHassink

18-03-2014, 15:02

Yes, it's in the Instrument Editor. You define and call the effect in the instrument macro.

Van hit9918

Prophet (2926)

afbeelding van hit9918

18-03-2014, 16:34

Like, I was crying for synthesizer, and now out of the OPL comes more chiptune than I ever heard.
But... I not go big horray, because it is like arpeggio.
Similar to arpeggio being characteristic rattle, the method will make the typical "humming on a comb OPL" all the time.
@sd_snatcher I hear permanent humming, not like one instrument change click.

Look here the PSG guitar made by simply "two tracker columns":
http://www.youtube.com/watch?v=pAjvlSCf7CE
the atari too is a square wave machine as you can hear on the familiar flute.

The point is that it is very tidy. And phenomenal (in relation to the chip class).

The PSG started out with 1 waveform and now it has like 5.
square, triangle, guitar, oboe and triangle+square like SID.
There is more, but I listed only tidy things.

And because of these cases where "two tracker columns" clearly made something,
it is worth hunting for software ADSR on OPL.

And when those channels are not loud enough, it is possible to dim down all the rest to get things to the same level.
Moonblaster is saying the chip has 64 volume levels.
And the PSG companion has zero problem with trim down.
With its exponential volume it is extremely dynamic, it could play all at 25% volume wihout loosing precision down there.

Van JohnHassink

Ambassador (5624)

afbeelding van JohnHassink

18-03-2014, 16:37

@ hit9918
That's a common misunderstanding. Both the PSG and MSX-Music only have 16 volume levels. It's the MSX-Audio that has 64, and that's why you can define that much in Moonblaster. So for MSX-Music,
63 = 15
59 = 14
55 = 13
and so on.

Van anonymous

incognito ergo sum (116)

afbeelding van anonymous

18-03-2014, 16:42

@JohnHassink
That's a common misunderstanding. MSX-AUDIO does not have channel-volume, MSX-MUSIC does. Both MSX-AUDIO and MSX-MUSIC have a 64 level instrument-volume. MoonBlaster always uses channel-volume for MSX-MUSIC and never the instrument-volume.

And as for the "16 volume levels" of PSG, it is logarithmic, so the levels do not map 1:1 to the linear volume of MSX-MUSIC, or even SCC!

Van JohnHassink

Ambassador (5624)

afbeelding van JohnHassink

18-03-2014, 16:41

hit9918 wrote:

Like, I was crying for synthesizer, and now out of the OPL comes more chiptune than I ever heard.
But... I not go big horray, because it is like arpeggio.
Similar to arpeggio being characteristic rattle, the method will make the typical "humming on a comb OPL" all the time.
@sd_snatcher I hear permanent humming, not like one instrument change click.

No. It really depends on the combination used. The example I made just happened to be 'noisy'. It has absolutely nothing to do with arpeggio.

Van anonymous

incognito ergo sum (116)

afbeelding van anonymous

18-03-2014, 16:49

@ GuyveR800
That is true, it's unfortunately not 1:1 comparable. But by approach, it's reasonably workable. And yes, I was taking channel volume (and Moonblaster workings) as a 'standard'. So it's very witty of you to echo my words like that, but there wasn't really a true misunderstanding here. Smile

Van Grauw

Ascended (10639)

afbeelding van Grauw

18-03-2014, 16:47

GuyveR800 wrote:

And as for the "16 volume levels" of PSG, it is logarithmic, so the levels do not map 1:1 to the linear volume of MSX-MUSIC, or even SCC!

I was wondering about that; to the ear, wouldn’t a logarithmic increase sound more like a natural increase in volume? Whereas a linear increase would very suddenly grow in volume, and then slowing down.

In Synthesix I currently normalise logarithmic volume to a linear scale, but maybe I should do it the other way around…

Guess I should just give it a try and listen what produces the best sound.

Van anonymous

incognito ergo sum (116)

afbeelding van anonymous

18-03-2014, 16:50

Actually I said it wrong Sad
MSX-MUSIC does not have the instrument-level volume at all.

Van anonymous

incognito ergo sum (116)

afbeelding van anonymous

18-03-2014, 16:54

Grauw: human hearing already is logarithmic, so if you make the hardware volume also logarithmic, you get an exponential effect. So PSG is wrong, SCC is right.

Pagina 17/52
10 | 11 | 12 | 13 | 14 | 15 | 16 | | 18 | 19 | 20 | 21 | 22