Vampire Killer to Castlevania MSX2 patch

Vampire Killer to Castlevania MSX2 patch

van Imanok op 07-06-2016, 15:15
Onderwerp: Software
Talen:

Back in 1986, Konami created a videogame that would become one of the company's main series: Castlevania, also known in Japanese as Akumajō Dracula (悪魔城ドラキュラ). Castlevania was first released on September 26 for the Family Computer Disk System (FCD), followed by an alternate version for the MSX2 platform on October 30, known as Vampire Killer outside Japan. While containing considerably different gameplay (linear arcade game VS exploration game), both games share most of the same background settings, enemies and music.

This year the series will celebrate its 30th anniversary and Manuel Pazos has teamed up with Imanok to join the party with a funny experiment: What if the MSX2 version had been developed with a gameplay similar to the FCD one? So they set out to make a patch that does exactly that. This VK2CV patch is now available and contains the following modifications:

  • Added new game logo
  • Maps & stages redesign
  • Added castle map display after defeating a boss
  • Jump key remapped to M/N keys. Fixed jumping trajectory
  • Boots and Wings enabled by default
  • Now it's possible to turn around while player is crouching
  • 16x16 breakable blocks instead of 32x32
  • Player keeps all weapons and items after clearing a stage
  • Overturned hourglass can also stop time
  • Holy water throwing changed to JUMP+UP instead of JUMP+LEFT/RIGHT. Heart consuming changed to just 1 heart
  • A few new tiles added at stage 18 tileset to recreate the clock
  • Some other minor adjustments

Game Master related stuff keeps intact, so it can still be combined with the game to get some advantages. Be prepared to visit Dracula's castle once again and live Simon's adventure in a different way!

Relevant link: VK2CV Site

Media browser (3)

  • Vampire Killer to Castlevania MSX2 patch
  • Vampire Killer to Castlevania MSX2 patch
  • Vampire Killer to Castlevania MSX2 patch

Reacties (31)

Van msxtrd

Champion (261)

afbeelding van msxtrd

07-06-2016, 15:32

Ummm... link does not work?

Van Guillian

Prophet (3507)

afbeelding van Guillian

07-06-2016, 15:40

Van snout

Ascended (15187)

afbeelding van snout

07-06-2016, 15:43

fixed, thanks for spotting!

& top class work, Guillian & Imanok. What a way to celebrate 30 years of Castlevania!

Van nanochess

Master (222)

afbeelding van nanochess

07-06-2016, 16:44

Kudos to both for the great idea and work! Smile

Van Vampier

Prophet (2397)

afbeelding van Vampier

07-06-2016, 17:11

for those who want to patch, use the goodmsx rom with this name: Akumajyo Drakyula - Vampire Killer (1986) (Konami) (J) [a3].rom

Van Vampier

Prophet (2397)

afbeelding van Vampier

07-06-2016, 17:12

great work!! will do a walk through later!

Van QBee Sam

Champion (281)

afbeelding van QBee Sam

07-06-2016, 20:36

I've played just a bit and i want more and more, very nice job mates.

Van Pippo

Hero (521)

afbeelding van Pippo

07-06-2016, 20:57

It is really a good work!
You are very great!
Congratulations!

Van KdL

Paragon (1446)

afbeelding van KdL

07-06-2016, 21:49

very nice job! a plan to do the scrooling? Running Naked in a Field of Flowers Running Naked in a Field of Flowers Running Naked in a Field of Flowers

Van ARTRAG

Enlighted (6862)

afbeelding van ARTRAG

07-06-2016, 22:09

On msx 2 or msx2+ ?
Probably on 2+ it would be not that hard ...

Van gdx

Enlighted (5697)

afbeelding van gdx

08-06-2016, 01:56

I make a patch to create a Castlevania Rom with mapper SCC.

VK2CVscc.zip

Van Imanok

Paragon (1192)

afbeelding van Imanok

08-06-2016, 08:52

@KdL @ARTRAG I bet it would be easier to make a new game from scratch

Van TheKid

Paragon (1238)

afbeelding van TheKid

08-06-2016, 11:42

Oohh Cool, Nice initiative Smile
Never understood why it wasn't called Castlevania at first. Great work.
@gdx: I tried the scc patch, but can't hear scc music in Openmsx. I tried scc, scc+, a rom with scc in slot b. Am I missing something ?

Van bigjaac

Expert (93)

afbeelding van bigjaac

08-06-2016, 11:49

Genial

Van gdx

Enlighted (5697)

afbeelding van gdx

08-06-2016, 12:23

TheKid wrote:

I tried the scc patch, but can't hear scc music in Openmsx. I tried scc, scc+, a rom with scc in slot b. Am I missing something ?

I just a patch to run the game on real MSX2 with a MegaFlashRom SCC, a SCC+ cartridge upgraded to 128kB or a Megasram SCC (ESE-RAM). It creates a Rom of Castlevania with a rom mapper SCC but the music doesn't change.

Van mars2000you

Enlighted (6317)

afbeelding van mars2000you

08-06-2016, 12:30

KonamiSCC mapper does mean indeed automatically SCC music, they are 2 different things.

Van mars2000you

Enlighted (6317)

afbeelding van mars2000you

08-06-2016, 19:43

Correction :

KonamiSCC mapper does NOT mean indeed automatically SCC music, they are 2 different things.

Van fernandomanuel.garciagarcia

Master (194)

afbeelding van fernandomanuel.garciagarcia

10-06-2016, 15:48

Thanks Imanok & Pazos for your work... I am really enjoying it! Big smile

Van ~mk~

Champion (306)

afbeelding van ~mk~

10-06-2016, 23:56

This is brilliant. Please do similar work for other classic MSX games!

Van ren

Paragon (1930)

afbeelding van ren

12-06-2016, 10:10

Got to love stuff like this.. Thanks & congrats!

Van ARTRAG

Enlighted (6862)

afbeelding van ARTRAG

12-06-2016, 10:17

Ok now I want SCC audio ;-)
Please !!

Van iamweasel2

Paladin (708)

afbeelding van iamweasel2

20-06-2016, 22:42

I've been playing Castlevania in MSX. What a great work. Thanks Guillian & Imanok. Smile

I was wondering, in the original NES game, you can have 2 power ups in your whip and you don't loose your powered whip when you get a weapon. It doesn't seem to be the case in the MSX version of Castlevania. Is it supposed to be this way in your version of Castlevania or can this be fixed?

Van Imanok

Paragon (1192)

afbeelding van Imanok

20-06-2016, 23:03

It's supposed to be this way. That would require serious mods in the code and implementing a longer whip (2 extra sprites added horizontally) would make the whole thing fliker a lot.

Van iamweasel2

Paladin (708)

afbeelding van iamweasel2

21-06-2016, 01:25

I see, thanks Imanok for explaining it.

Van scrimpeh

Supporter (6)

afbeelding van scrimpeh

01-07-2016, 21:42

Van Manuel

Ascended (18947)

afbeelding van Manuel

02-07-2016, 00:07

Cool! Looks like the game became a bit easy (especially the bosses) with the simpler levels and still being able to use 2 subweapons all the time.

Are there any secrets that could speed up the TAS? Did someone already discover any?

Van Imanok

Paragon (1192)

afbeelding van Imanok

02-07-2016, 12:37

@scrimpeh cool! Big smile

@Manuel yes, this version is easier... but the bosses are just like in VK

Van Protoman

Resident (44)

afbeelding van Protoman

08-10-2016, 12:00

Very nice!! Big smile

Van iamweasel2

Paladin (708)

afbeelding van iamweasel2

13-10-2016, 21:01

Is it possible to apply FRS Vampire Killer patch and then apply this castlevania patch?

Van valrond

Expert (71)

afbeelding van valrond

20-05-2018, 15:41

Late reply, but no, you can't apply both cause the use different roms for the patch.

Van Apocalypse612

Supporter (1)

afbeelding van Apocalypse612

20-11-2020, 02:37

Would you consider making this patch selective, or making multiple versions of it? Personally, I want everything inside this patch without the changes to the level design.

Cheers!