Joystick Port

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Door Wlcracks

Champion (475)

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05-03-2019, 07:47

I always assumed the joystick pins should be connected to ground.
This wiki shows to the output??? Why is this done?
https://www.msx.org/wiki/General_Purpose_port

In the programming part its correct to my knowledge.
https://www.msx.org/wiki/Joystick_control

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Van Wlcracks

Champion (475)

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05-03-2019, 14:48

meh its wrong to, common should be to 9 gnd.
If the out pin 8 is high, joystick would fail reading. Only when out pin 8 is low it works, but still wierd way togo.

Van zPasi

Champion (499)

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05-03-2019, 17:53

Wlcracks wrote:

meh its wrong to, common should be to 9 gnd.
If the out pin 8 is high, joystick would fail reading. Only when out pin 8 is low it works, but still wierd way togo.

On MSX, you don't connect joystick switches to ground, but to the OUT pin (8). OUT is normally low, so this works.

I don't know exactly why it is so, maybe that has something to do with other devices that may require two-way communication.

Van NYYRIKKI

Enlighted (5945)

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05-03-2019, 18:12

If you read ie. MSX2 Techical Handbook chapter 5.2 (=Official documentation) you will see that the joystick is supposed to be connected to OUTPUT (Pin 8, like "Atari compatibles" do) instead of using directly GND. (pin 9)

Van gdx

Enlighted (5706)

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06-03-2019, 00:15

Yes the joystick is supposed to be connected to pin 8 to be Atari compatible but we can also connect it to GND. Anyway, only joysticks with one button can be Atari compatible.

Van Wlcracks

Champion (475)

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06-03-2019, 15:50

Thanks all.
Not sure if the reason PIN8 = common why they didnt put the GND on pin 8. And OUT on pin 9. I guess we never know.

Van gdx

Enlighted (5706)

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07-03-2019, 01:13

GND is quite different from PIN8. We can use either one or the other for joystick but Pin 8 must not be connected to ground.

Van sd_snatcher

Prophet (3556)

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07-03-2019, 13:56

The joystick common pin must be connected to the pin-8. It was designed this way to allow for detection and interoperability with other devices. If wired incorrectly, detection will fail. For example, GTPAD will incorrectly detect such a badly wired joystick as a mouse or trackball depending on the combination of buttons being pressed.

Remember: those are not only joystick ports. The standard calls then “General Purpose I/O ports” for a reason.

Read this article for more information.

You can confirm the problem with an incorrectly wired joystick by using JoyTest.

Van Wlcracks

Champion (475)

afbeelding van Wlcracks

07-03-2019, 16:35

Cool thanks! Still strange, an simple serial resistor had made it somewhat more robust against shorts.

Van Wlcracks

Champion (475)

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07-03-2019, 17:08

Anyone have a link for JoyTest ? The links i found are dead.

Van Pentarou

Champion (453)

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07-03-2019, 18:33

sd_snatcher's page: http://frs.badcoffee.info/tools.html
You can also find it in latest sofarun release.

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