Well I took the 128-132 tracks for Neutral because they start of a bit differently (and that is also how you hear the song first in the game). Then the I left out the switch to Neutral (only I left out the wrong one). I will fix it later this week.
Usas and Konami's Tennis are updated.
Wow. That was quick.
Thank you very much! I'll redownload them as soon as I can.
Just a small question, now: how are you making these packs?
Wow. That was quick.
Thank you very much! I'll redownload them as soon as I can.
Just a small question, now: how are you making these packs?
I use a modded version of nekplay to log the tracks to vgm. Then I use the following tools from vgmtools
1. vgm_loop_find to find loops, if unsuccessful I use the method described here.
2. vgm_trim to trim the file with the found loop points.
3. vgm_facc to make the vgm frame accurate.
4. vgm_cmp to optimize the vgm.
5. gzip to create a vgz out of the vgm.
6. vgm_tag to tag the vgm's.
7. vgm_stat to create track listing for the txt file.
8. openmsx screenshot -raw to create a screenshot (which I then resize to 256x192)
Oh, don’t use vgm_facc though! That is cause for rejection if they get wind of it on vgmrips, because it makes the rip less accurate to the original since all events are quantised.
Very interesting! Thanks for the info!
KSS2VGM Here!
https://github.com/digital-sound-antiques/kss2vgm
Oh, don’t use vgm_facc though! That is cause for rejection if they get wind of it on vgmrips, because it makes the rip less accurate to the original since all events are quantised.
Okay, I did not know that. Odd though for a tool that implies to increase accuracy...
KSS2VGM Here!
https://github.com/digital-sound-antiques/kss2vgm
I have not tried it, the main reason being it is not officially accepted at vgmrips.net (last time I checked at least). I guess it has not been validated to be accurate.