Zandig, can you please contact me, so we can investigate what's going on?
Surely. I will send you an email...
Email sent to your gmail with details and my User/Save Disk.
@Manuel: Please note that there is a patch for the Woomb translation that addresses the issue with the Z80 operation the R800 does not handle correctly (do not know the details but it is in the music replayer and you should be able to figure out by comparing the original and patched version).
It is probably also good to confirm what the scenario does on a real turbo R.
I'm firstly only interested in the reproduction scenario of the crash, and for that I just need the detailed instructions, no matter what version is better to play.
The crash may happen on real hardware as well, that is the point… and the patch may fix that… conjecture for now but a possibility…
@Manuel: Please note that there is a patch for the Woomb translation that addresses the issue with the Z80 operation the R800 does not handle correctly (do not know the details but it is in the music replayer and you should be able to figure out by comparing the original and patched version).
It is probably also good to confirm what the scenario does on a real turbo R.
Just tested it out...I applied the TNI patch XAK1ENG.LZH - Xak 1 English (Woomb) fixes to the Woomb translation and using the latest and newer Dev builds of openMSX it still crashes after about 5 minutes of gameplay.
Wait, is the game crashing or is openMSX crashing? The latter is what I understood... Did I misunderstand?
openMSX will silently close down after about 5 minutes of gameplay.
Manuel, correct - openMSX silently closes as I stated previously. I can see how my above wording "crashes after 5 minutes of gameplay" caused confusion. Your quote above of what I said is correct.
I'm curious about the Z80 instruction that the R800 does not handle (that vaguely reminds me something...).
This commit has fixed the issue between Catapult and openMSX:
https://github.com/openMSX/openMSX/commit/fc11e732b8e3d44ad0...
https://openmsx.dev/builds/windows/x64/openmsx-17.0-76-gfc11...
Very glad to see this is now sorted after much trial and error.
Cheers to Wouter and Manuel.
NOTE:
The issue in my message above turned out to be the issue I was having with this game. All is well again using the 2021-07-21 build.