E.T.! More specific: the version were you get stuck in a hole and never, ever be able to get out. Even I can program that, ha,ha!
And how about Vampire Killer 2? Usas 2? Metal Gear 3? Aleste 3? Xak IV? Forces Beyond Empire?
* votes for Usas 2, and if no-one else will do it, I'll do so.. someday..
And when that day comes, I'll gladly say: 'I love it when a plan comes together!'
A Zeliard like game.
http://www.dabontv.com/game304.html (<- requires flash)
...I think this is a very good puzzlegame. It would be great to see this game ported to MSX.
Maybe a MSX-2 game with nice screen 7 (or even 8??) background pictures & FM/PSG musix.
Or with a little bit simpler looks on MSX-1.
*This is a free hint for all you coders, to make another instant classic in msx gamehistory. :P
It' s a bummer that I know merely nothing about coding with MSX. :-?
Super Robot Taisen
Winkey Soft, who developed Super Robot Taisen, are old MSX developers. Check out their "Akanbe Dragon". It has animals instead of robots, but it's obviously a predecessor to the Super Robot series.
Also check out Mecha Taisen on Planet Oldskool from the latest MSXdev.
A decent pac - land convertion instead of the spectrum port.... Doable in msx1 or 2...
NES version looks OK. Doable in MSX1 with some sprite flickering. Pixel perfect for MSX2. But I don't like the game. I'd go for a better MSX1 port of the original Pacman game.
NES version looks OK. Doable in MSX1 with some sprite flickering. Pixel perfect for MSX2. But I don't like the game. I'd go for a better MSX1 port of the original Pacman game.
In this situation i vote for a msx1 version. Even with flickering should look ok.
In the first level there are cars (not present in NES version) ghost and the main charater. With two sprites/scanline each we reach 6. In the worst case there is something like a projectile launched from an airplane. So 7 sprites on a row.
Flickering should not so disturbing. Freq should be 25hz.
Scrolling could be at 8x8 omnidir.
What i do not know how are the next levels.
A Port of Rogue for the MSX would be extremely cool too...I don't know if you have ever tried to play a roguelike game, but... Don't be scared by the extremely simple graphics and think about DIABLO and DIABLO II, and you will have a hint about how Rogue is played. I tried to have a look at the source code of the 4.2 version, but even if that source code was made in 1981 I think that probably it would be too difficult to adapt the code for a MSX1 :(
Probably the only way to have a Roguelike game for the MSX1 is to rewrite one from the scratch, like Mastertronic have done with the C64, Spectrum and the Amstrad CPC versions (Damned British publishers... I always felt like a second-class citizen, seeing a lot of software for a million of different hardware platform *EXCEPT* the MSX)
We discussed the possibility of implementing a Hack/Rogue-alike game for MSX some time ago. You can check the original topic at the Karoshi forum. Part of it is in Spanish though :(