Games that the MSX should have:

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Por MäSäXi

Paragon (1884)

imagem de MäSäXi

21-03-2006, 16:50

I think it´s technically very impressive to have wolf 3d on 8-bit machine... Smile

I also think that we have enough horizontally and vertically scrolling shooters....

unless someone can make something VERY DIFFERENT. Smile

Why they always must be space shooters....? I have seen JUST TOO MANY space shooters....

I prefer more something WEIRD and SURREALISTIC shooters, with very strange things to shoot, like... hamburgers, toilets... anything, as long as it is not animal cruelty.

Por MäSäXi

Paragon (1884)

imagem de MäSäXi

21-03-2006, 17:05

but if you want to hear something which is never seen on MSX.....

I have dreamed for years that hopefully someday ....

...someone makes ...

******** 3D VECTOR GRAPHICS PLATFORM GAME FOR MSX(1) ! ********

something like Crash Bandicoot!

or can you say you have seen such thing on MSX?

We just have only few vector games on MSX(1)..... Elite, North Sea Helicopter.... maybe some others.... Return of the jelda on MSX2..... and that´s almost it!

Monochrome vector graphics would be enough....

sprites can be added for special fx, like explosions.

Don´t say MSX is too slow for such game.

Elite runs smoothly. And is not TOO slow even when there is lots
of enemies near.

I don´t mean it must have as much details as Crash Bandicoot has. Of course not!

Simple "ground" with few lines is just enough. Something like Antarctic Adventure on Vectors.

Another idea could be use vectors for ground and trees etc (of course it must have something to avoid, like trees or walls, not just holes in the ground which gets soon very boring) and sprites for hero and enemies.

It CAN be made somehow!!!

Anyone?
Big smile

Por MäSäXi

Paragon (1884)

imagem de MäSäXi

21-03-2006, 17:08

Of course, if vectors scare you... then Crash Bandicoot style game CAN be done with characters like Penguin Adventure, except THIS game should have even more things on screen, like tree leaves appearing NEAR when you run under tree branches etc...

Por MäSäXi

Paragon (1884)

imagem de MäSäXi

21-03-2006, 17:15


aleasoft.iespana.es/sinclair/doom2.gif

WHAAATT!!?!

I just downloaded that movie and I must say IT LOOKS JUST AS GOOD AS ORIGINAL WOLFENSTEIN 3D!!!!!!!!

If that game really runs on spectrum, it is unbelievably FAST!!!

Por POISONIC

Paladin (1012)

imagem de POISONIC

21-03-2006, 19:24

talking about 3d huh

What about a low poligon model creator for MSX

not to render only to produce lowpoligon stuf.......

And i think that you can build a nice doom with some math some code and some
imagination...

there was a demo on msx called CALCULUS from Computania some where at the end there was some heavy MATH routine that streched a picture very impresive Wink

Por POISONIC

Paladin (1012)

imagem de POISONIC

21-03-2006, 19:27


aleasoft.iespana.es/sinclair/doom2.gif

WHAAATT!!?!

I just downloaded that movie and I must say IT LOOKS JUST AS GOOD AS ORIGINAL WOLFENSTEIN 3D!!!!!!!!

If that game really runs on spectrum, it is unbelievably FAST!!!

An emulated spectrum ? ;P

Por LeandroCorreia

Paladin (962)

imagem de LeandroCorreia

21-03-2006, 20:26

About vector plataform games, perhaps something like Spike (Vectrex):

http://www.mobygames.com/game/vectrex/spike/screenshots
http://www.mobygames.com/game/vectrex/spike

Or even like Klonoa (PSX) or Bug (Saturn/PC), with sprites for player and enemies and monochrome simple vector scenes.

Vector could also be used to create a (very) simple racing game... :)

Por turbor

Hero (520)

imagem de turbor

21-03-2006, 21:01

talking about 3d huh

What about a low poligon model creator for MSX

not to render only to produce lowpoligon stuf.......

I assume you already saw the 3d poligon stuff that I released?
www.msx.org/Realtime-texturemapped-3D-for-MSX2.newspost2773.html
If somebody would make a compatible creator .....


And i think that you can build a nice doom with some math some code and some
imagination...

Ok this feels like bait, but I'll respond with an old webpage I once created anyway LOL!
msx.gnu-linux.net/doomlike/doomlike.html


there was a demo on msx called CALCULUS from Computania some where at the end there was some heavy MATH routine that streched a picture very impresive ;)

even with the ';)' I don't know which part you're refering to. :)

Por spl

Paragon (1470)

imagem de spl

21-03-2006, 22:01

MäSäXi: in 1985-86, Electric Dreams software released I OF THE MASK for ZX SPECTRUM with TOTAL REAL 3D full filled graphics. Is for me, one of the most impressive games I've saw.

In this video: http://www.cmp.liv.ac.uk/shrike/speccy/1985.mpg

You can see it running. It's really impressive... is SPECTRUM, is 1985!!!

www.ysrnry.co.uk/gifs/imask.gif
www.crashonline.org.uk/23/images/mask1.gif

Why not in our MSX? ;) IT'S POSSIBLE! :D

Yours,

PD: TRY IT in a emulador. And watch the video!

Por POISONIC

Paladin (1012)

imagem de POISONIC

21-03-2006, 22:37

I assume you already saw the 3d poligon stuff that I released?
www.msx.org/Realtime-texturemapped-3D-for-MSX2.newspost2773.html
If somebody would make a compatible creator

OOPS oO

i missed that news post some how

but ive seen it in bluemsx 2day :)

looks very impresive

even a textured surface :)
how did you unwrap uvw ;)

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