I was the one who contacted them. I'll check the uploaded files, take some screenshots, and wrap it all up into a nice single download and possibly news post. Whizzy would check if they perhaps had a more recent build lying around too.
@Fixato: great news!
Oh an msx version of Rocket Knight Adventures... That game feels so MSX-y Konami it is a shame it is not on msx. I think that a few MSX Konami developers worked on it as well aside from Micheru's music.
Hi guys,
Thanks for all the positive attention for Dome it brings back some sweet memories. About why it was cancelled, well Daemos sums it up pretty good. I had to continually adapt the engine with more and more features and eventually it grow a bit to complex on me
I still think it could be done, but its been some 25 years since i last touched some machine code and i cant even understand my younger self anymore ..
but great to see the interest and i'll see if i have another copy lying around. But seeing the youtube videos the alpha3 version is probably indeed the latest build.
grtz
Once again thanks for letting us share the builds.
Could it maybe be an idea to release the source code and see if someone else maybe has interest in helping to finish it?
Or at the very least that some of the routines might end up helping someone else with their own game?
I'll try to see with what i can come up with !
@FiXato, sorry, I was a little to exited I guess...
But you've got the files now so everybody can give it a try...
@whizzy, thank you verry much!
hi all,
another former / current Paragon member here.
Great to see all these references from so long ago. We tried to see which concepts would make it to the MSX and Dome was the most ambitious by far. My final involvement was with Construction Craze. Whizzy and another guy tackled Dome.
There was actually a 'remake' of sorts in the works for Rick Dangerous, since that download has been going like crazy. Whizzy dabbled in new code to make a platformer run as smooth as he could get it on MSX, but apart from the first actually playable screen, it suffered the same fate as all else: too little time, too large gaps between coding (ie forgetting stuff / figuring it all out again).
Some more fun facts:
- we actually had brainstorm sessions about an Indiana Jones-type point 'n click adventure in the Lucasarts style. Some gfx setups and playable characters created. Script setup finished. But again... see above
- one of our oldest game projects was an original adventure called 'The Power Source'. Golvellius 1 / SD Snatcher type sprites, real world setting, top-down world view, point 'n click interface (which was something a bit more complex in this setup). This one actually got far. Completely playable first house (multiple stories), animations, script and dialogue all finished. This build ended at an office building (many floors) that had a puzzle game integrated on pc's on desks. If only we could find these files... Music, by the way, was ripped from Golvellius 2.
I'll see if I can dig up some more memories.
Decent Platform games (cartoonish like Super Mario or more action oriented like Turrican)
Sorry for replying a 15-year old post (!!!), but I found a sprite sheet that seems perfect for this kind of game (open art, by the way):
https://opengameart.org/content/space-merc
It's aimed at Sega Master System, but I think it fits SCREEN 5.
Today's release of pegged reminded me of: Peggle! THat game is highly addictive and can't think why that wouldn't be possible on msx.
Today's release of pegged reminded me of: Peggle! THat game is highly addictive and can't think why that wouldn't be possible on msx.
decent ball movement calculation would be hard to implement on Z80