Okay, here's the thing...
I was playing around in BASIC and got a sprite to move. There's another sprite and when they collide it ends.
That's something that I could program as a teenager back in the years...
but I never got it to work with walls.
If I draw (for instance) a maze, how do I detect the wall, and make sure the sprite doesn't go over the wall, but stays within the walls?
Could someone explain that to me? Quite frustrating ... 30 years later, I still don't know how to ;-)
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