Hi, i know that openMSX could be "extended" with the use of TCL scripts.
I do not know TCL, so i ask to an openMSX & TCL expert if it's possible to implement a simple "sprite rivelator" function that i describe below:
- display a simple square overlayed over the screen position where a sprite is displayed
- should take into account sprite size (8x8 or 16x16 msx pixels, magnification on/off)
- should work in any screen enabled sprite
- should work on msx1 or msx2 video modes.
The rationale is to allow easily to discover some tricks used by some sw that mix sprites and tiles.
one could disable sprite display but a similar feature is more useful as it does allow to see more dynamically how a sw manages sprites, (for example some tricks used by konami in some games to allow a sprite to disappear when it's y position is greater than a specific position, overusing the scanline sprite limit)
Can a similar thing be done in openMSX?