Games that have smooth scrolling on the Colecovision are:
- Grogs revenge -> MSX version looks exactly the same, and also scrolls smooth
- Choplifter -> MSX version looks better and also scrolls smooth
- Decathlon -> MSX version looks exactly the same and also has smooth scrolling
- Defender -> not published for MSX
- Jungle hunt -> has been ported from Coleco to MSX and looks and scrolls the same
- Pitfall 2 -> smooth scroll vertically; looks and scrolls exactly the same on MSX
- River Raid -> MSX version looks exactly the same and also has smooth scrolling
- Super Cobra -> games look different; Colecovision scrolls per 2 pixels, MSX per 4 pixels
- Up n Down -> Scrolls per 4 pixels vertically on the Coleco (not really smooth), there is no MSX version
Maybe I'm missing a few, but I don't see any significant differences.
There are no differences. How can be different? they have the same hw!!!
Here the problem is that most of these games if done exclusively on MSX1 would have been worse. I think worse because i suspect that colecovision games were judged by coleco to avoid having published a shitty title.
this resulted in more effort from coders ....
The same does not apply to msx.
There are no differences. How can be different? they have the same hw!!!
I know the hardware is the same, but that doesn't automatically mean that the software has to be the same; look at Choplifter and Super Cobra for example.
Here the problem is that most of these games if done exclusively on MSX1 would have been worse. I think worse because i suspect that colecovision games were judged by coleco to avoid having published a shitty title.
this resulted in more effort from coders ....
The same does not apply to msx.
I disagree here. A lot of the games I mentioned are Activision games, and it is widely known that Activision was as independent as can be; and I'm pretty sure they wouldn't let Coleco decide whether their games were good enough.
I disagree here. A lot of the games I mentioned are Activision games, and it is widely known that Activision was as independent as can be; and I'm pretty sure they wouldn't let Coleco decide whether their games were good enough.
Maybe you disagree , but the real situation is different. It is known, that in the first '80 company manufactoring console like did a very high control on game quality . they would not allowed a non good looking port of a title for their console, they wanted their version to be the best of other version in order to push the sales of the console.
this is because they have full control of the titles they sell as part of the console.
If a developing company or sw house didn't a good job for a title they fired it and did not pay the work.
This was expecially true during the console crack of '82. After that console manufacturers started to be extremely severe about the game quality of a title. This was because if a poor title did not sell well for a reason and a console manufacturer was forced to retire it. And because titles were on hw carts this would have resulted in a lot of profit lost .
A similar situation simply did not exists in home computers like spectrum/cpc/c64/msx when a crappy sw title could be published even if this quality prevented a good sell result, because there was no one judging if a game worth to be published or not.
It is a well known and documented fact.
Maybe you disagree , but the real situation is different. It is known, that in the first '80 company manufactoring console like did a very high control on game quality . they would not allowed a non good looking port of a title for their console, they wanted their version to be the best of other version in order to push the sales of the console.
this is because they have full control of the titles they sell as part of the console.
Oh you mean games like Pacman and E.T. on the Atari VCS ? Hahaha, come on.... :-)
"Adjust register in games"
This topic should talk about V9938 games, why it became a "colecovision games are done better than msx ones"?
Effectively, i've done a MESS with the title. there should have been two different topics, but i realized to late my copy/paste error, and i'm unable to correct this problem. it would be needed to move all relevant messages to the correct post, but how to do it? maybe an amministrator can?
Anyway i'm sorry for the mistake
Maybe you disagree , but the real situation is different. It is known, that in the first '80 company manufactoring console like did a very high control on game quality . they would not allowed a non good looking port of a title for their console, they wanted their version to be the best of other version in order to push the sales of the console.
this is because they have full control of the titles they sell as part of the console.
Oh you mean games like Pacman and E.T. on the Atari VCS ? Hahaha, come on.... :-)
the atari VCS had inferior capabilities and console manufacturers knew this. As a result they did non expect a "Super Nintendo" Quality Game from a VCS ;-) (Obviusly). Your comparison is simply a non-sense.
Plus the recstrictions on the quality of games was only applied when, after they realized that the first titles did non sell well because of quality.
Oh you mean games like Pacman and E.T. on the Atari VCS ? Hahaha, come on.... :-)
the atari VCS had inferior capabilities and console manufacturers knew this. As a result they did non expect a "Super Nintendo" Quality Game from a VCS ;-) (Obviusly). Your comparison is simply a non-sense.
Plus the recstrictions on the quality of games was only applied when, after they realized that the first titles did non sell well because of quality.
You are screwing up my arguments, this discussion gets nowhere, and you are re-writing the history of videogaming. As a result of that it has become impossible for me to get into this "discussion" any further with you, although I think the history of videogames in the early 80s is very interesting.
Let's get back on topic.
"Adjust register in games"
This topic should talk about V9938 games
You are right.
My 2 cents about why the adjust register was not used in all scrolling MSX2 games is that with horizontal scrolling the edges of the screen move along, which looks ugly. You can cover this with sprites, but if you don't want to use any screen-splits or other tricks than you would use up a large part of your available sprites.
I like reading a discussion with a more relaxed tone, so let’s keep that up please .
My 2 cents about why the adjust register was not used in all scrolling MSX2 games is that with horizontal scrolling the edges of the screen move along, which looks ugly. You can cover this with sprites, but if you don't want to use any screen-splits or other tricks than you would use up a large part of your available sprites.
In C64 games using sprite splits to get more than 8 sprites on screen was also relatively common though. So even though indeed masking the edges on the V9938 is a hassle, I would also chalk its lack of use up to developers having just less experience with the new VDP.
On the TMS9918 it was difficult to do sprite splits while on V9938 it’s not particularly problematic in itself, but as a developer you need to feel comfortable with doing those things, knowing what limitations it imposes and what issues may arise. If you don’t feel comfortable enough with the architecture of the VDP to find the limits, you’ll make the safe choice which will allow you to finish your project in time.
(Also, I would argue that smooth scrolling with flipping borders is still better than no smooth scrolling.)