Thank you for your answer. The Compile game, I commented yesterday,
works from disk and is made in Basic, is not a megarom. How Compile
made it? Storing in RAM of course... Basically my question was to know if you will plan make this small interface. it is not so easy I think...
No plans sorry.
BTW compile used a very draft compression (1bit/sample) so they do not have the storage problems you gat with pcmenc (that is aimed to high quality)
some samples:
before... (11KHz 8bit/sample)
http://ragozini.googlepages.com/handel3.wav
after (11KHz a lot of bits/sample)
http://ragozini.googlepages.com/LARGE16.ROM
:P
ROCKZ I can't wait to try this in a MegaFlashROM!
Awesome quality.
Been playing it at work just to annoy my colleages
Yes it sounds very good ARTRAG, have you've been thinking on that non-fixed channel update viterbi, the one that picks the best channel at each update?
wow... even c-bios does it pretty good
@dvik
yes, but my spare time is for another project ATM.
I will go back on that issue as soon as I will be free.
No rush ARTRAG. It will be interesting to hear if it can be even better. The results with the current encoder is quite amazing already.
Then nobody know a program that uses little samples
(low quality) under Basic? Maybe the old PSG-SAMPLER?