does anyone have some cool explosions PSG samples

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By norakomi

Paragon (1125)

Аватар пользователя norakomi

27-05-2006, 21:31

Hi

Im looking for some cool explosions to put in my game.
3 PSG channels and the noise channels.

Any format is good, (SEE or whatever)

?????

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By Shiru

Expert (115)

Аватар пользователя Shiru

07-06-2006, 17:44

You can try to use my program (windows): http://trd.speccy.cz/pcutilz/AYFX04.ZIP

It's cross-editor for AY one-channel sound effects for ZX Spectrum, but maybe you can use this for MSX. I think, there can be small problems with AY clock (in ZX its =1.75mhz) and interrupt freq (50hz), but this not very important for noise sfx.

Program not very advanced at this moment, i'm continue work on it, and can add something, if it's needed for MSX.

By the now, documentation available only in russian, because i'm not good in english (as you can see). I can translate important moments (effect format, e.t.c.), if it's needed.

By norakomi

Paragon (1125)

Аватар пользователя norakomi

08-06-2006, 10:21

Cool
Thanx man
How did you convert all those sound effects? Did you manualy remade them using only your ears ?
i66.photobucket.com/albums/h241/bartfuture/explosion.jpg
This is an explosion.
Could you explain a bit how this works?
I mean, what notes, what frequencies what channels are used?
Eventually I want to rebuild this in SEE (sound effects editor)

thanx !! LOL!

By ro

Scribe (4714)

Аватар пользователя ro

08-06-2006, 10:46

Did you visit http://www.thefuzz.nl and checked the download database?
you'll find zillion FX there for SEE
Else I'm willing to create s'm for ya, did many sfx (all Umax games, Fuzzy logic stuff and for Bombaman)

By Shiru

Expert (115)

Аватар пользователя Shiru

08-06-2006, 13:31

Cool
Thanx man
How did you convert all those sound effects? Did you manualy remade them using only your ears ?

No. First, I made some import functions in editor - they take misc. emulator's sound log files (such a PSG, there stored values for PSG registers). Second, it's about how i take that MSX sound effects (into /sfxcollection/zxmsxgames/ folder) - many years ago somebody make series of musical demonstration for ZX, with music and sounds ripped from MSX games. So, i just logged sound output from that demos in ZX emulator, and then import it in my editor.

Unfortunatelly, i can't found any good MSX emulator with PSG registers logging function (they mostly have only WAV logging). So i mainly import effects from ZX games. Later i plan to add import from some other formats, like VGM (Sega Master System, with some convertions from SN76489 to AY/YM); and improve WAV importer (freq. detection).

This is an explosion.
Could you explain a bit how this works?
I mean, what notes, what frequencies what channels are used?
Eventually I want to rebuild this in SEE (sound effects editor)

All effects in editor are one-channel, they can play on any (A/B/C) channel of PSG. Example of replayer (in /z80player/ folder, see file ayfxplay.a80 as text file) can play up to 3 effects simultaneity (noise channel shared between all three channels).

In editor field columns are:

Pos is a number of current frame (1/50th second);
T/N is a PSG mixer flags for channel (enable Tone, enable Noise);
Per and Period is a tone freq. divider (1.75mhz divided by that value, and produce tone; smaller value mean higher tone);
Ns and Noise is a noise freq. divider;
V and Volume is a volume for current frame.

Per and Period; Ns and Noise; V and Volume - just numberic and graphical presentation of same values. All numbers in editor is a hexdecimal.

By Sonic_aka_T

Enlighted (4130)

Аватар пользователя Sonic_aka_T

08-06-2006, 19:29

Unfortunatelly, i can't found any good MSX emulator with PSG registers logging function (they mostly have only WAV logging). So i mainly import effects from ZX games. Later i plan to add import from some other formats, like VGM (Sega Master System, with some convertions from SN76489 to AY/YM); and improve WAV importer (freq. detection).I think RuMSX has that feature. I remember using it to rip the zoooooooooomchaching sound from Metal Gear some years back. I'm pretty sure it was RuMSX, but if not there definately is an emu that can do this trick. All it does is dump all the PSG data in a log file, but that seems to be what you're looking for.

By Edwin

Paragon (1182)

Аватар пользователя Edwin

08-06-2006, 19:41

You can patch the source to openmsx to do that in a minute. Probably other emus as well.

By Manuel

Ascended (18873)

Аватар пользователя Manuel

08-06-2006, 20:57

You can probably also make a simple TCL script that does this for you in openMSX. No patching needed Tongue

By Edwin

Paragon (1182)

Аватар пользователя Edwin

08-06-2006, 21:01

I chose the easier solution Wink

By Shiru

Expert (115)

Аватар пользователя Shiru

08-06-2006, 21:09

I think RuMSX has that feature.
Maybe something wrong with my eyes, but i can't find any sound logging in this emu, even .wav Smile

Yes, for easy import i need log with PSG data, not rendered sound.

You can patch the source to openmsx to do that in a minute. Probably other emus as well.
Yes, i can. But i think it take some more time than minute for me, so first i plan improve editor itself, and add importers for standart formats.

By ro

Scribe (4714)

Аватар пользователя ro

08-06-2006, 21:37

Unfortunatelly, i can't found any good MSX emulator with PSG registers logging function (they mostly have only WAV logging). So i mainly import effects from ZX games. Later i plan to add import from some other formats, like VGM (Sega Master System, with some convertions from SN76489 to AY/YM); and improve WAV importer (freq. detection).I think RuMSX has that feature. I remember using it to rip the zoooooooooomchaching sound from Metal Gear some years back. I'm pretty sure it was RuMSX, but if not there definately is an emu that can do this trick. All it does is dump all the PSG data in a log file, but that seems to be what you're looking for.
pff, load SEE and open the METALGEAR SEE file and viola... already there dude....

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