I ended up with 8 sprites but when I looked up the specs on the TMS 9918 it has no clue in determining which one of those sprites are hitting another. If it does I haven't been able to figure it out.
Can someone share code of how to do this without some BIOS call?
Crossing x and y paths perhaps but how does that work with offsets because x and y only applies to the upper left hand corner of each sprite.
Many thanks in advance.
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