Category:MSX-Engine (Group)
This page was last modified 12:35, 27 July 2021 by Meits. Based on work by Rderooy and Mars2000you.
MSX-Engine
MSX-Engine
Years active 1991-1994
Main activities Diskmagazines, Games
Founded by Loek van Kooten, Sander van Nunen
Area The Netherlands
Current/final members Ivo Wubbels (Garfield), Loek van Kooten (Galbatron), Falco Dam (Microwave), Dennis Geerdink, Sander Wubbels
Former members Sander van Nunen, Stefan Danes, Edwin van Gimpel, Arno van Harskamp, Rob van de Heuvel, Terrence Hotting, Frank Loots, Ed Nierop, Walter Pothof, Bas van Ritbergen, Renzo van Soelen, Sandor Vroemisse, Jeroen Schmitz, Rudolf Poels, Marco Willemsen, John Rugers, Glenn Willink, Wiebe-Johan v.d. Werk
Website Engine Software

Contents

History

MSX-Engine was formally founded in September 1990 as a merger between MSX Futurist (Founded by Sander van Nunen) and LoVaKo Software Club (Loek van Kooten).

On one end MSX-Engine focussed on publishing its own magazine (MSX-Engine Magazine) specializing in MSX news from Japan, and importing original MSX Games from the same country, while on the other end MSX-Engine produced a disc magazine (Dragon Disk), applications and games.

Because MSX-Engine was more a coding power-house then anything else, often other artists contributed to their products most notably Marco Willemsen (Aliensoft) and Ruud van de Moosdijk (Zodiac).

MSX-Engine products like DIX and the shoot'em-up game D.A.S.S. where among other Dutch scene products to be sold in the then famous Japanese Takeru machines.

Takeru

Dass was originally planned to be released at the MSX Fair in Tilburg, but was later pushed back to May 19th 1993 and was released at the MAD MSX Fair in Doetinchem. The big box game came with a 59 page storybook, and an audio-cassette with synthesizer arrangements of the game's soundtrack (Sophistication).

Past and present members

(...)

Productions

Disk Magazines

Games

Magazines

See MSX-Engine Magazine.

Utilities

Trivia

  • After leaving the MSX scene, MSX-Engine stopped and a new company was formed named Engine Software. Employees are amongst others MOA (Emphasys), Bart Roijmans (Compjoetania), Ruud van de Moosdijk (Zodiac), Jeroen Schmitz (NBWC) and Ivo Wubbels (MSX-Engine) producing games for various game consoles.

Engine Software at times will make references to their MSX roots in newer commercial products, some examples:

  • The Gameboy Advance game "X2: Wolverine's Revenge" has a level in Tokyo city, where the shop windows include an MSX logo, and the Compile mascotte Carbuncle peeking around a corner.
  • The (unpublished) SNES game CornBuster features a poster of DASS on the wall during the intro
  • The Nintendo DS game "Princess in Love" features a music box item that can be used to distract guards, it plays the melody of the DASS ending (originally written by Loek van Kooten).
  • Globey, the green dragon mascotte used by MSX-Engine was a hidden playable character in the PC game "Coronel Indoor Kartracing"; Globey also had his own casual PC Game "Globey on the Roll" released by REAL Arcade; and finally: the Engine Software corporate logo features a silhouette of a dragon's head which is based on Globey

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